Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
z3r0x mentioned that in a comment a few years ago. Making holograms is hell. There are so many many ways to create one and many many more ways to make it look wrong. In the previous version you can see its much to dark and there was a shiny white bar moving down. that looks, after seeing the new one, like crap.
Programs used: Alo-Viewer, Cam-Studio, Adobe Photoshop, Adobe After Effects, RAD Video-Tools
Time worked on: 7h
Time to render: 10min
Great work, I have to admit the new one is better.
The old is good because it's feel like you are in 1980's Star Wars!
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not much difference considering 2 years and counting..
(buried)
Agreed lmao
The new one looks like it has a better color correction and looks high quality
I'm starting to understand why you chose that username.
To which were you referring to?
personally i like the old one but i guess thats just me.
I agree i kinda liked the old but the new does look great guys. Thanks for all of the hard work!
Will it have appropriate messages? I mean, sometimes it says something like "There's a full battalion of droids out there" and there actualy are only a couple of tri-droids.
no thats impossible. you can not make the hologram have kind of intelligence. eaw/foc had the same issue those days
I was rather thinking of playing different track based on the pop cap of the enemy.
Like: if pop cap is 1-10 then play random low danger track else if pop cap is 11-30 then play random medium danger track else if pop cap is 31-50 then play random high danger track.
Can't that be done?
basically no
Are you sure? There's a seperate holo-message for when you're attacking a level 5 shipyard. after all. What can you do?
Don't be too pround of this hologramic terror you have created the ability to create a hologram is insignificant next to the power of the mod.
I dont have this holograms in skirmish or galactic qonquest!:( just i dont know were there are:(
it's probably noobish but I have to admit I don't to...
what are you talking for **** guys?! this mod is one of the best mods ever!:D
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