Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
These screens show "Invincible" in action with Trench using his Tracking Torpedo Ability. Also, the new regular Providence and a battle with Wavecrest-class frigates.
The only thing that worries me is that a regular providences is already tough to take down without special abilities.
Maybe consider adding many weak hardpoints on the Venator to represent the flak batteries seen in episode 3?
I also asked Z to add flak hardpoints and effects in the mod a while back on EEaW...hope the mod team puts them in ^^
I thought those missiles were only on Treches ship!
Wonderful ^^. Another thing to shoot my venetors out of the air, but they`ll die seeing a piece of heaven :D. Luckily you`ve rebalanced 1.2 so the GAR have a better chance (I hope).
Yes, we are nearly done balancing space and have begun working on land combat. Nothing is being overlooked and we think you guys will love the changes that we have made -- in fact we KNOW you will.
Or will we?! >:D
With the exception of brudog (check a page or 2 back on the main thread).
Well, that's one less angry customer to worry about.
Well it's not air per-say lol it's more of vacuum... sorry to be that guy...
*looks around worries* I knew that! :D. Btw It was a figure of speach >.< Kinda...
Awesome, it looks like you guys managed to add Trench's symbol. Never doubted you guys for a second.
Is this the new Torpedo Spread ability?
Probably...
Very dangerous...Very deadly...
this ship have special shields(protect from torpid an rockets)??
So?
Those blue missiles look really cool!
Tracking Torpedo I think
Bridge officer: "Sir, we've lost our bridge deflector shield."
Firmus Piett: "Intensify the forward batteries. I don't want anything to get through…Intensify forward firepower!"
Gherant: "Too late!"
―Admiral Firmus Piett's final moments
and that's whats going to happen to the my venetors!!!
but on the up side it looks great!!!
The invisible hand nice. General grevous flag ship. So now they have two bad *** ships.
description
Can you make the cis weaker? They are too strong the republic only have the venator and the cis providence and lurehulk.
I think that that's one of their top priorities... and if you know how to mod and dont mind breaking multiplayer like me, there's ways to make it better... although them having more Capital classes doesn't really matter... what matters is if they can build them lol
am gonna be hyped every time that ship is gonna go boom