Adds dynamic sprite shadows, baked texture lighting, dynamic sector lighting, and more. Works with GZDoom. Any mod, any map, any game.
Maintenance release with bug fixes. Also includes rlassets that can create blurred shadows to work with sprites and/or models, including Voxel Doom.
Adds "blurry" shadows projected on floors and ceilings similar to wall shadows, performance improvements linked to shadow lifespan, other small tweaks.
Smooth shadow hotfix that fixes stuttering shadow animation when light sources are moving e.g. missiles.
Better performance and adds submenu presets for default, performance, and custom options
Adds more compatibility for BD, adds pitched shadows for decorative and missile lights
Adds texture lights for additional light, adjusts sector and sprite light levels for baked lighting.
Many bug fixes that improve the amount and accuracy of lighting. Better compatibility with detailed maps. Baked lighting has been separated from sector...
Maintenance update with several optimizations to improve performance.
More light and shadow. Includes wall shadow alerts, ceiling shadows, missile spotlights, and more. Menu redone.
Bug fixes, pitched and directional wall shadows, and window lights.
Adds long shadows (more wall shadows farther away), separate alpha CVars for shadows, bug fixes.
Adds optional subtractive shadows, bug fixes, and performance improvements.
More light and shadow. Includes improved color bleeding and tweaks to sector & texture lighting.
Corrects numerous texture lighting bugs and enhances lights and shadows.
Run with GZDoom and any game or mod it supports. Latest stable version.