This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
The case in which order matters is when a GLDEF light definition is needed before another, since it loads all and defaults to the first. I'd guess the white box is a shader issue (possibly bleeding, which can be disabled by setting to 0).
great job.
but there are some issues like flashing white box.
is this a correct order? gzdoom.exe -Iwad DOOM.wad -file doom_complete.pk3 zdoom-dhtp-20180514.pk3 DHTP_normal.pk3 HUD.pk3 ntmai.pk3 ntmai_quickmeleeaddon.pk3 LTP.pk3 relighting.pk3 Build_sounds.wad Universal.pk3 cblood.pk3 nashgore.pk3 bludtype.txt
The case in which order matters is when a GLDEF light definition is needed before another, since it loads all and defaults to the first. I'd guess the white box is a shader issue (possibly bleeding, which can be disabled by setting to 0).
what setting is that?
Shader Settings -> Bleeding. Give that a try.
i see its in the reshade shaders. maybe i suppose to use reshade with this mod.
its still there.
It's at the bottom of the mod settings.
i still get the white box. regardless having it go to 0. or turned off.
Not sure... I'm not sure what "the white box" is either.
yeah its weird. it happens randomly too. could be a memory leak or texture issue.
it also happens when your character moves too.
wonder if its also a compatibility issue with a mod.
Drive.google.com
here is the issue. i finally got the image to show up.
you know it might not be your mod. it might be the dhtp normal.pk3 mod.
That sounds possible. I don't think Relighting does anything that would account for that.