Rehacked is a gameplay mod for GZDoom which features new weapons, tiered monster randomisation and RPG-like status effects.
Rehacked is a gameplay mod based on my older project simply titled Dehacked Weapons. It boasts features such as:
*29 new weapons.
*New, improved and classic items.
*Portable inventory items.
*New enemies (mostly stolen from Realm667).
*Enemy randomisation similar to Complex Doom.
*RPG-like status effects.
*Removal of Nightmare in favour of 3 new skills.
*Compatability with certain megawads.
*Compatability with m8f's Target Spy.
*Heretic support.
Check out rehacked-v3-changes.txt for the full changelog.
Don't forget to check out the manual text files.
After two whole years, version 3 of Rehacked has finally been released. This release includes:
*Alternate Tier 2 & 3 monsters
*Two new big bosses and one miniboss
*Three new weapons
*New weapon upgrades
*Quick melee (doesn't work on melee weapons and BFGs)
*New artifacts
*New grenades and throwables
*Two new powerups (three if a certain setting is turned on)
*Treasure chests (enemy artifact drops have been reduced to compensate)
*New CVars
*Bugfixes
*Other things mentioned in the changelog