Rehacked is a gameplay mod for GZDoom which features new weapons, tiered monster randomisation and RPG-like status effects.
Rehacked is a gameplay mod based on my older project simply titled Dehacked Weapons. It boasts features such as:
*26 new weapons.
*New, improved and classic items.
*Portable inventory items.
*New enemies (mostly stolen from Realm667).
*Enemy randomisation similar to Complex Doom.
*RPG-like status effects.
*Removal of Nightmare in favour of 3 new skills.
*Compatability with certain megawads.
*Compatability with m8f's Target Spy.
*Heretic support.
Check out rehacked-v2-changes.txt for the full changelog.
Don't forget to check out the manual text files.
The second version of Rehacked has been released. This release includes:
*Cursed monsters
*Two new big bosses and one miniboss
*Three new weapons
*Weapon upgrades
*New artifacts
*Tiered artifacts
*Grenades and throwables
*Damage enhancers
*New powerups
*Completionist bonuses and stat upgrades
*New CVars
*Bugfixes
*Other things mentioned in the changelog
Also, I'm an idiot and forgot to include the credits textfile in the zip file. You can read it here:
Pastebin.com
It is still inside the pk3 file though.