A minor hotfix for Redux UI and new features for the FX mod.
Delete any previous version of the mod before installing the new version.
This pack combines the Redux UI mod with the FX Submod for Unification. It also includes a .module file that lets you launch the pack with Unification Unlimited. If you use this mod, you don't need to install the other Redux UI download as well!
Note that the UI is made with 1080p or higher in mind (most of the screenshots are in 1440p). While you can use the UI on lower resolutions, it will result in some missing information in the unit-counters part of the UI, and overlapping text in the unit title card.
Changelog:
Redux UI 1.02
- Fixed an issue that made it impossible for Tyranid players to build turrets in Survival mode.
Fx Pack For Unification Mod 1.92
-IDH (Grey Knights)
-All Gray Knight infantry units, including the Terminator, have a new visual FX for their power weapons. The look of this FX is built to fit the latest codex (For Hammer, no changes yet. :( )
- Added eye glow effect to Terminator. You can see the light effect in the eye area of the helmet.
- The FX of Purge, the active skill of the Commander Unit (Chapter Master), has been newly changed. This FX is inspired by SC2's Psionic storm.
-When casting the Psychic skill (Active), a more colorful visual depiction has been added around the caster character. This effect can be witnessed by units such as Chapter Masters and Librarians. Also, this FX effect is sometimes activated as a special attack once during a normal attack.
-All SM race (Space marines)
-Added a new shooting FX effect to the sniper weapon used by the Scout Marine.
-Replaced Librarian's active skill "smite" with a new Fx.
In addition, SM's Librarian also applies the FX effect that occurs to the character when casting the skill. (Described in the 3rd log of IDH)
- ETC
I made some adjustments to some of the existing FX effects included in my sub mod.