One of the most popular mods of Red Alert 3 currently in China: Armor Rush. AR has been developed for almost 5 years since 2013. Now, AR is coming on moddb! Welcome to discuss in Discord: Yuy9z3R
Skip 10 version as usual! Please use Our Mod Launcher Run the New Version Mod.
3.310 to 3.321
Bug/Problem Fix:
1.Fix the problem that SC Engineer cannot repair the bridge.
2.Fix that splash damage of Defender-VX is higher than hit damage.
3.Fix the bug that some units can shoot very fast in a certain condition.
4.Units teleported by Chronosphere will not crash on trees and grasses now.
5.Ata-7 Archer arrows will not explode halfway when they are attacking the Mothership.
6.Fix the bug that makes some maps using Sudden Transports unplayable.
7.Fix crashes from Garage and Hospital.
8.Fix texture errors of Hawkeye Aircraft Carriers.
9.Remove wrong number limitaion when Tenkei infantry enters some transports.
10.Fix wreckage model of Kirov.
11.Fix some bugs in new Campaign.
New Content:
1.Luofu Corvette, TongGong and Overload Tank have new Voice now.
2.New tree burning function, fire will spread betweent trees and continue until trees burn down.
3.Zombie can infect now, have a large possibility that makes other infantry become Zombie.
4.New Campaign: Japan 1, 2, 3 and Soviet 3
5.Heavy Riot Police can use Medkit now.
6.New map Loading Content in singleplay mode.
7.New model for Natasha Bomber.
Misc Change:
1.IFV with peacekeeper only attack infantry and Motorcycle now.
2.Modules of Tenkei Mothership now have correct position and can be attacked alone.
3.The neutral turret in [AR]Spring Showdown changed.
4.Delete automatic target switching function of TongGong disturbion mode to fix bug.
5.Shorten the health bar of Walls.
6.Switch mode will change selection like Tengus for Conscripts, StormTroopers, Peacekeepers, Javelin Soliders and Imperial Warriors.
7.Optimize models of Allied Drones.
Balance Change:
Global:
1.Reduce the anti stealth range of most units about 50 to 100.
2.Increase autocannon damage to most vehicles.
3.Fighters' damage to Mothership increased to 75%(Tengu 70%) from 50%, Apollos' and Migs' damage to Tengu increased to 90% from 80%.
4.Now Range Switch Ability can be used while aimming and firing.
5.Repair Ship's price increased to 1000 from 750 and hp decreased to 600 from 800.
Allied Faction:
1.Valkyrie default weapon changed to rockets(half ammo), will get double ammo rockets and plasma missiles after ammo upgrade.
2.IFV with dogs now stun enemies in the front sector area and attack range increased to 320 from 250.
3.Hephaestus Tank dont needs Heightened Clearance now, its speed increased to 100 from 90 and has halved stealth interval.
4.Nepture Tank decreases its cost to 900 from 1000, IFV of Nemesis decreases its cost to 850 from 950.
5.Buff Apollo and Hydrofoil with Ice Weapon. To them, Ice Weapon 1 will also increase the same dps but shoot slower compared to Ice Weapon 2
6.Ice Weapon 2 will increase extra 5% attack range now.
7.Harbinger Gunship now has halved hp and halved damage taken.
8.Grenade of Nightingale increase spread to 45 from 10, attack interval to 3.6s from 3s and no spread to structures but 20% damage reduced.
9.Athena has new attack mode and can attack while deploying shield. Its price increases to 2400.
10.Allied 'Aegis Shield Charge' ability decreases cooldown to 15s, but any activated target has a 30s cooldown for itself.
11.Anti-sub drones of Destroyer and Anti-sub-mode Vindicator decreases ammo to 12 from 15, but damage increases to 45.
Soviet Faction:
1.StormTroopers can use grenades while garrisoning.
2.Single shot damage of Apocalypse increase to 200 from 180.
3.Luofu Corvette attack mode changes to single shot, ability cooldown decreases to 30s.
4.Ability of Motorcycle changed to switch mode, Mortar range changed to 600, spread increased to 75
5.Tesla bullet attack range effect changed to +15% from -5%.
6.V4 decreased its cost to 2400 from 2500, Monsoon Rocket Launcher decreased its cost to 3000 from 3200.
7.Conscripts attack spread decreased to 28 from 30, the ones with tesla bullet decreased to 35 from 40.
Imperial Faction:
1.Archer Maiden price decreased to 650.
2.Rocket Angels attack range increased to 360 from 320, missiles become slower, and can use missiles to attack Mothership. Paralysis Whip attack range increased to 540 from 320 and can attack while moving.`
3.Ability effect of Imperial King Oni change to bonus of +20% speed, +15% fire rate, extra damage reduction, resist Emp and Electro-Stasis Ray, but -20% attack range and loss hp at 60/s.
4.Decrease speed of Kagerou Tengu to 195 from 210, remove ground attack reflection.
5.Tenkei Mothership Anti-air damage decreased 1/6. small guns damage decreased 20%, attack range decreased 3.4%.
6.Damage type of Tengu changed to autocannon.
7.Railgun Artillery can shoot over obstacle now, its attack spread increased to 50, attack range in max mode decreased to 1800, reload time increased to 6s from 4s, price increased to 2400.
8.Railgun Tower ability to charge before attacking removed, charging time decreased to 3s from 3.2s, reload time increased to 2.4s from 1.2s.
thanks! i will try it soon!
Thank You very very))
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