Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Jump ability replaced with a Rocket Barrage ability. Cannot target air units.
Is this their replacement for the dig in ability then?
Indeed. Keep in mind however that the Rocket Barrage is far stronger than it was in Uprising; it's far more akin to the Comanche Rocket Pods from Zero Hour.
How long is the cool down? Can't be too long, I hope.
What? Can´t attack air units? =(
Is that at all? Or just that ability?
it's the ability (the ability can't attack air units)the reaper itself can attack air units...
can it? i am confused please tx answer??? plz