Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Due to the updated Teching System , the Allies now have access to the Future Tank X-1. It acts almost identical to the one in Uprising, although now the Neutron Scramblers have no pre-detonation delay, and no longer damage aircraft.
Credit goes to Bibber for providing the working code ;)
yes not aircraft damaging
Is it just me or did you update remap scheme for this unit?
The only visual change is the removal of the FutureTech logo from the tread guards, and the addition of the standard Allied logo ;) You'll find I've also done the same for the Harbinger Gunship.
Does it get a Visual Change / Weapon upgrade when Advanced technology upgrade?
Also, add some type of distortion when it fires...
Brilliant idea! :O
Distortion could be used in SOO many places in RA3 given its engine's capacity.