Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Relive the glory days of Red Alert 2 with this new turreted IFV! Not pictured are the Soviet and Empire infantry turrets.
You've just been keeping us waiting, then BOOM, like a ninja. a bad *** ninja.
Hopy **** dude, you are a badass.
The new IFV is quite a fearsome thing...I used a Javelin IFV one on one against a Tsunami tank and won by kiting.
I wanted the Javelin IFV to be more reminiscent of the GLA Rocket Buggy from C&C Generals. With a very short range and no turret, it was pretty useless in the base RA3 game.
Does this work even the Red aert mission wont work for some reason ? (although the skirmish works well)
And is it for uprising or vanilla red alert?
Enhanced Boom Box... Absolutely Perfection