Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Tesla-Tank
Tesla-Tank - - 20 comments

Since it is not "overpowered", why does it need to have a build limit of one?

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TX1138 Author
TX1138 - - 244 comments

So as to keep it balanced alongside the Harbinger Gunship and the Tesla Mammoth.

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

The Fort. Fleet version could use more color. Maybe some stripes like on the Nagnata?

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colonelalhafiz
colonelalhafiz - - 138 comments

hey does it extremely expensive 6300y but harbinger 3500 but strong too is not fair in price please do something about price please

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Description

Now with a build limit of 1, no anti-aircraft missiles, and no overpowered "gods' breath" device.

Instead, it is now armed with anti-submarine depth charges and a paralysis cannon.