Red Alert 3: Rejuvenation v 1.09
Change Log
Add-
- All Skirmish Sub-factions' PVE AI available. Now you can play with the AI opponent or allies like the original factions with 9 commanders, inheriting their personalities and combat style, with their cute faces. I learned how to code AI in 3 days. I have them tested, fixed again and again for about 2 weeks to make sure they will not crash.
- New sound effects (mainly fire) to Zone Reaction Captain, Cockroach, Triblade, Tesla growler, Wave-burst Angel. I made them with materials on the net using Adobe Audition.
- New skin for Soviet Flak Troopers with TP shell Upgrade.
Fix-
- Hammer Tank had issue rotating turret until its upgrade. And the expected 2nd weapon from the absorbed new vehicles was missing, now it is all fixed with new model of 2nd weapon.
Buff-
- Chronograph will now cost 2200 instead of 2500, with build-time from 25s to 22s.
Nerf-
- Zone Reaction Captain will now only have the Chrono-jump range of 1350 (nearly 1/5 of the average map width, while Chronograph is 2500).
- Wave-Burst Angel will now have about 80% health and 89% firepower than V1.05. Price from 1500 to 1600
To be improved
I am working on Japan’s new T3 transforming combat robot (New model and voice, not using any materials form the existing CNC series). Its purpose is for advanced anti-air/infantry in ground mode and advanced anti-Armor in air mode to make them a perfect companion for the King-onis.
Note: The file name remains the same (as V1.0, V1.05) for you to replace them easily.
thank you very much mod maker
Bonjour, première fois que j aimerais tester un modd
Pouvez vous m aider svp ?
Je n arrive pas à l intégrer a mon cnc uprising ..
Merci
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