No in-game crashes guaranteed! Rejuvenation maintains the art style of the vanilla RA3 for you. Following the aftermath of the Uprising incidents, the Superpowers are further divided, in the form of 3 sub factions. -Sub factions: GRF(Allies), Legion(Soviet), Fujitai(Rising Sun) -Now equipped with 20 new units of infantries, vehicles, aircrafts and vessels. -Lots of new models inheriting the art styles(including icons), special fx, and even voices! -Bringing back different upgrade system. -More new stuff incoming soon! IT WILL PERHAPS NEVER CRASH in single-player mode or due to 2 years of rigorous test myself, especially in load/save section!

Description

Queen Oni awakens! Note: The file name remains the same for you to replace them easily. As promised, the T3 transformer is finished. This thing alone takes me about 150 hour or 3 weeks to make, such as concept design, modeling to uv drawing with my own hand, transformation coding. A lot of new problems emerged and fixed, which was really challenging as I haven’t expected most of them. So I would appreciate a high rating if you find my work worthy. :)

Preview
[Outdated] Red Alert 3: Rejuvenation V1.11 revised
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Guest
Guest - - 689,507 comments

150 hours, dam mate that’s some serious hardcore dedication

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Parametheus Author
Parametheus - - 184 comments

For the first 20 downloaders, If you find you can't upgrade King Oni missile pods, please re-download it. I have fixed it and the file now is the fixed version

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MRCRSH407
MRCRSH407 - - 40 comments

So epic! Well done!

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Guest
Guest - - 689,507 comments

150 hours !? really impressive! thank you very much!

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fieldmarshalzhukov
fieldmarshalzhukov - - 18 comments

For some reason, this crashes when I load into a skirmish game.

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Parametheus Author
Parametheus - - 184 comments

Is it when Loading a saved game or starting a new skirmish?
Also this mod is only compatible for RA3 1.12 version.

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fieldmarshalzhukov
fieldmarshalzhukov - - 18 comments

Parametheus Starting a new skirmish. Not sure what version my game is. I'll have to have a look.

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Parametheus Author
Parametheus - - 184 comments

Because no one else have reported this problem so far. So I'm not sure what caused this.

And please be sure to play the latest version, which is this file.

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hesaamhemmatii
hesaamhemmatii - - 2 comments

hi im here to report a bug
hammer tank of soviet is invisible and its so annoying
is it on purpose?

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Parametheus Author
Parametheus - - 184 comments

Go to the graphic settings, adjust the Model Detail to high. Just that option alone might be able to fix it, if your GPU performance is limited.

It happens to another mod with the revised hammer tank.

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Pandrasti
Pandrasti - - 3 comments

i put everything into Users/Documents/RA3/mods, but it just takes me to the base game. the mod doesn't trigger.my graphics settings are on High, no effect.

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Parametheus Author
Parametheus - - 184 comments

Put the entire folder in. And also you can watch this tutorial.https://m.youtube.com/watch?v=uNXlin0HO00

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Guest
Guest - - 689,507 comments

Already did everything on the video. Just to be clear, by “put the entire folder in” did you mean unpack in directly into the location or to unpack it, then cut and paste everything into the destination?

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Guest
Guest - - 689,507 comments

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Parametheus Author
Parametheus - - 184 comments

Directly then, the zip contains a folder already So the finished path will be Users/Documents/RA3/mods/Rejuvenation/

Have you installed any mod before?

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fieldmarshalzhukov
fieldmarshalzhukov - - 18 comments

I am using this file. Not sure what the problem could be. The regular game and other mods work fine. I am using the Origin version of the game.

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fieldmarshalzhukov
fieldmarshalzhukov - - 18 comments

@Parametheus: Fixed the problem. It was Origins fault which is no surprise. I just reinstalled the game and it worked. However, when I play as GDI, the tech tree appears to be broken. Heightened Clearance and Max Clearance don't seem to unlock the units they should

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Parametheus Author
Parametheus - - 184 comments

It seems to work fine for me and others since no one ever reported this to me.

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Kukicha
Kukicha - - 114 comments

Played it very shortly and only the JP subfaction, so take it with a massive spoonful of salt but here my thoughts:

- Queen Oni sounds dumb? Sorry for being so direct about it. I get it is supposed to be the counterpart of the King Oni but I just wish it would differentiate more
(Especially considering oni are basically the JP counterpart to western ogres, so something distinctly male)

- Also QO is a bit too strong, considering its versatility - JP always traded versatility for cost efficiency, and QO seems both way too adept at dealing with smaller units in ground mode, has AA (not tested, but at least that's what the tooltip says?) and also has an air form which while definitely feeling more like a gimmick in terms of combat performance (intented?) is still huge in terms of mobility
(though I am not as against this as it seems, as I think JP lategame units should be stronger due to the much higher investment compared to soviets and allies - maybe buff King Oni? In which case the QO isn't as much too strong as it seemed, though you might still want to bump the price; otherwise maybe remove building time for production upgrades (keep costs obv)(also then you obviously would need to nerf both QO and the unit whose name I forgot you took from C&C3;))

- doubt this one was intended but I could build main faction JP MCVs in both factory and dockyard

- also had no building limit on the commando? Or was that intented (as her tooltip says she was mass-produced). Dunno how to feel about that one.

- Any plans for custom protocols?

All this was written pretty much immediately after I was done, if you want balance suggestions or more thoughts I'd love to share and assist you with them.
Best try to contact me on Twitter @CPTpurrfect as I am a very occasional guest on moddb these days.
Thanks for all the work, it's really cool!

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Parametheus Author
Parametheus - - 184 comments

My current twitter account is not meant for mod creation or advertising; so I just reply right here, also to all who had the similar problem.

- About the name thing, it is true that queen is not the best name, maybe dumb indeed. But actually there weren't many choices for me. I did look into it, turns out that no other mystical creatures are appropriate, maybe I missed it or didn't investigate thoroughly or not that familiar with Japanese culture. Then I searched for female onis and they do exist in ancient folklore, maybe not that renowned. You can google it if you are interested.

Also I think the term “king” in king oni is a westernized reiteration (or fiction) exists only in the view of the west, thus I think it actually means the head of all Japanese ogres. There is no literal “Kingu(king) oni” neither “Ku~īn(queen) Oni” in folklore.

It seems adept against all units, but in fact I decided it is actually one-on-one weaker, except for tesla growler, than all T3, especially considering its high cost. In next version, it will be nerfed against. infantry If I find it is still too strong in AI battles or continue receive these feedbacks from players, I will further nerf it.

- Air mode trades omni-anti ability for mobility (able to fire when moving even in air) and the imminent output of one blast against armored units, also making it the only T3 unit capable of naval and intercontinental combat. AI uses this advantage to withdraw much easier for preservation and auto-repair of severely damaged ones, which is intended to annoy players since it is very hard to track the retreating one to kill it for good.

Empire will get a transformer (to air mode) T3 warship to compensate for its weaker ground army, which is stronger king oni. So it won’t be buffed.

-All unit limit problems are fixed and will be in the next update.

-No plans for existing protocols but I might add defense structures with long-range special powers.

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Kukicha
Kukicha - - 114 comments

If you want a suggestion in terms of naming of the QO:
Based on the shape and its ability to fly I'd personally call the QO the "Cicada Battlewalker" (/Cicada Gunship). It's "arms" while being on the ground remind me a lot of a cicada sitting on a wall.
Cicadas are also very much associated with JPN so personally I think it fits the theme.
In terms of balancing I think their ability to just quickly reposition or bypass defenses and deploy in positions where the enemy is vulnerable is extremely potent and I'd say they'd either need a nerf in terms of damage and durability or in terms of air speed.

Sorry for being so rude about it in the previous post, it was in the middle of the night for me and I just finished the game and pretty much went to bed immediately after.

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