An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
The unarmed Sparrow is a light and quick helicopter with unparalleled scouting abilities and the ability to stop enemy units in their tracks and remove their sighting range, effectively blinding enemy scouts. The Active Radar ability reveals a huge amount of the battlefield but also reveals the position of the Sparrow to the enemy, so use it wisely.
Good design with the twin rotors, reminds me of the Bell 47. Will this helicopter though be required to land at an airpad for anything?
No, this copter doesn't have any weapons so it cannot run out of ammunition :P
It's very nice, but this one and the 2 previous ones look very much like each other. I would suggest using some variation. I'm now pointing out the "tail" mostly.
It's called a "motiff", it means a common thread linking two or more diverse artistic elements to imply a sense of similarity.
Yes, but none of EA's Red Alert 3 units and structures has that. They're all as unique to each other as they could possibly be. And you're going to have 3 choppers for one faction?
First of all, hell yes we are. Maybe you didn't notice the part where our factions are twice as large as the original. Second of all, no motifs? You clearly have no ******* clue how design works, do you? There are motifs everywhere in RA3, it's what ties together the otherwise incredible unique silhouettes of the various machines. Each of these machines is very differently shaped and the skeletal tails tie them together and make them look like they are part of the same faction and design philosophy. If you can't understand this, you really need to get a grasp of some of the basic elements of design.
Also Vikestart, when you build a soviet structure those motiffs also pop up..
Reminds me of M.A.S.H. for some reason...
Ball cockpit and skeletal tail? It's based on the same copter as the one in M.A.S.H.
I would say the cockpit is too large, even for a scout
That's what she said! ^______^
No, srsly.
I think (just what I think) the reason why people dislike the skeletal tail is that it dosen't fit so well with the allies style.
Most of their units are clean-cut and sleek. Like someone spend some good money on it. This design feels like something the confederates would use.
This *is* a Confederate unit.