An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Suppresion/Taking cover | Locked | |
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Jan 10 2012 Anchor | |
As a suggestion would it be possible to have heavy inafntry automaticly go into suppression when idle for a few seconds, as they would simulate taking cover, and thus be able to defend a area more realisticly. -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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Jan 10 2012 Anchor | ||
Suppression is actually a very bad thing for Light Infantry: but I see the theme of it. |
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Jan 10 2012 Anchor | |
thats why i left them out of it, as that would be a bad thing -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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Jan 10 2012 Anchor | |
That's actually... quite interesting. |
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Jan 10 2012 Anchor | |
Nice -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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Jan 11 2012 Anchor | ||
Isn't the idea of suppression that it slows down infantry as well as increases their defence. The flaw would be that your heavy infantry become much less flexible in defending, for example if an enemy tank comes along and your peacekeepers are at the front, and your javelins at the back, you'll have a hard time getting the PKs out of the firing line and the javelins within range to start firing. Suppressed units, if I recall, also have reduced rate of fire. Also it means enemies with suppression weapons would instantly hold your heavy infantry under suppression, and enemies with finishing weapons (meant to kill suppressed units) would simply rock up and tear them apart. If it's possible to do this, it'd probably be equally possible to give them all the buffs of positive cover instead, which would lack the substantial flaws of suppressing them. (suppression is meant to be a disadvantage after all!) |
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Jan 12 2012 Anchor | ||
or just move into green cover? |
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Jan 12 2012 Anchor | |
the cover system was scrapped. -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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Jan 12 2012 Anchor | ||
But what was it that caused it to be scrapped? I thought the difficulty in getting context-sensitive effects working on on the maps, and things like vehicles creating cover around them. Just applying the same buffs that cover previously gave after a few seconds of being stationary would probably be perfectly possible, unless I'm really missing something. It's just defence/armour buffs? Suppression is a negative effect for all infantry, otherwise suppression weapons would not be used because you'd be advantaging the enemy. You're suggesting that heavy infantry holding ground receive a buff, but suppression is a nerf. Change suppression to just defensive buffs, and possibly let the infantry move a short distance before the effect wears off (to get in range/dodge a tank) Edited by: The_Mr_Z |
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Jan 12 2012 Anchor | |
yea, this was kind of what i was suggesting, i never knew about the fire rate from the suppression thing, but yes what you said. -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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Jan 15 2012 Anchor | ||
The idea is kinda silly. You never want to encourage people to remain static especially infantry considering they're fun units to roll over with tanks. |
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Jan 15 2012 Anchor | ||
That's not strictly true, although entirely static is usually foolish, holding an area is often a sound tactical idea and there are several common gametypes that focus on it, as well as several playstyles which encourage it. think of; Kingdom infanyry by their defensive line, confederate infantry waiting to spring an ambush, talon infantry holding a valuable chokepoint, allied infantry using the engineer's medical tent radius... and gamestyles like take and hold, king of the hill, any map with chokepoints on it... |
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Jan 18 2012 Anchor | ||
erm no you have to stand still for awhile to activate it and by the time it does I'm not going to be standing there shooting you. Im rooooolin over infantry because its way easier to kill them that way. Infantry garrisoning in any buildings in the area is good enough, giving infantry a defence bonus for standing still is just a waste of time and a worthless mechanic. |
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Jan 18 2012 Anchor | |
Well infantry in cover would have to be resistant to all but super heavy crushing then. -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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Jan 19 2012 Anchor | ||
._. |
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Jan 20 2012 Anchor | ||
Igncom; no, crushing stays, otherwise breaks some of the balance. iFork; if you're in range to start crushing before it's taking effect, then the infantry aren't defending an area, they're attacking, so the bonus shouldn't apply. many maps lack buildings in areas you may want to defend with your infantry, as well as the other situations I've already explained. coding it so a certain range of movement is permitted without sacrificing the defensive bonus (enough to dodge tanks, get in range etc) means it's not for standing still infantry, but defending infantry, and is a very worthwhile mechanic. Edited by: The_Mr_Z |
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Jan 22 2012 Anchor | ||
No it's not, you've got infantry made specifically for defence like the heavy defender and that would take away it's niche. |
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Jan 24 2012 Anchor | ||
it's made for suppression, stopping light-infantry spams and being very resilient, it basically becomes a turret, which means its niche is very different to general 'infantry on the defensive'. Also, this scheme allows it to much more effectively fulfil its niche, and allows other defensive-orientated infantry (especially those that can place mines or ambush) more able to fulfil their niches. This doesn't detract from the Heavy Defender, it adds to it. After all, it would be possilbe to attack with the heavy defender, running at the enemy and deploying once in range, but that's not its niche, defence is. Under this scheme, the heavy defender would be less cost effective when used for aggressive-deployment like that, but moreso when used to hold ground. Edited by: The_Mr_Z |
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