An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Paradox Factions as RPG Classes (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Random : Paradox Factions as RPG Classes) Locked
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Sep 25 2011 Anchor

Inspired by a post talking about faction design as classes.

Allies- Marshal

Keep the enemy under control by stopping them from building strength or inflicting harm.

Confederates- Rouge

Win by keeping your opponents on their toes with distracting hits and trick tactics.

Soviets- Brawler

Focus on brute force in attack and defense. Build up the strength to crush your enemies!

Empire- Fencer

Cripple your opponent with fast strikes to their weak points until you can make a finishing blow.

Talon- Knight

Go into battle with iron durability but lacking offense and speed.

China- Trapper

Claim an area as your own with your fortifications, and thrive on the spoils you gather.

Syndicate- Archer

Strike at your enemies from afar, but beware fair fights and large attacks.

Protectorate- Berserker

Embark on a reckless assault to batter your opponents until they fall. Giving your opponents time to organize is your greatest fear.


Feel free to post your own versions/ post fanfactions/ ect. I had to make some classes up to complete this.

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