An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Paradox Troll Science | Locked | |
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Apr 22 2011 Anchor | |
A lot of people are doing em, so post yours here!
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Apr 22 2011 Anchor | |
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Apr 22 2011 Anchor | |
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Apr 22 2011 Anchor | ||
Quite hilarious. |
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Apr 22 2011 Anchor | |
Planck Compressor saving your day. Edited by: SоrataZ -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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Apr 23 2011 Anchor | ||
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Apr 27 2011 Anchor | |
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Apr 27 2011 Anchor | ||
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Apr 27 2011 Anchor | |
... ... ... ... HUH? -- |
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Apr 30 2011 Anchor | ||
Lol. Unfortunately, you can't use magnets in Allied Troll Science. For that you would have to make Soviet Troll Science. -- "Even if a pawn becomes a queen, it is still just a playing piece.." |
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May 2 2011 Anchor | |
This is Paradox Troll Science. Magnets ahead. -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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May 3 2011 Anchor | ||
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May 3 2011 Anchor | |
Leech Beam to the rescue. -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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May 4 2011 Anchor | ||
That's what I was thinking... |
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