Bringing the Dark and Dangerous world of Berserk to Warband. Where the Strong prey on the Weak and the line between Good and Evil is blurred. What will you do to survive?

Report RSS Sneak Peak into 1.030

As we approach the 1 Year Anniversary of the Warband port of Revenge of the Berserk, we look forward to what changes version 1.030 will bring!

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Hello fellow Strugglers!

What a year! When I initially ported Revenge of the Berserk to Warband in January 2023, it was supposed to be just as a one and done 1:1 port job. But after publishing, I received and an overwhelming outpour of positivity and support, so I moved forward with modernization efforts and adding new gameplay mechanics. Three months later, 1.020 released, adding a lot more stability and quality of life changes, now, we are looking forward to 1.030 just on the horizon.


Berserk: Rebirth, 1.030 Release Preview


Here we see the application of multiple active skill loadouts over the course of a normal tournament


New Features:
With a specific goal of adding new gameplay mechanics not typically seen in Warband I've added new combat mechanics for the player to experiment with.

Active Perk Assignment
All the current Active Skills you can assign to your three loadouts!


  • Skill trees themed around 32 different characters, granting you new abilities and altering the game's mechanics.
  • 25 different skills to activate in combat to grant an edge in battle.
  • New Incapacitated Status. Hero troops will fall in battle, giving you an opportunity to talk to them and decide how to deal with them then and there. Kill them, Capture them, or Set them free!
  • Accurate Multihit! Multihit now creates a hitbox around your weapon, striking your foes as the blade reaches them instead of all at once!

Accessibility:
Outside of options to lower difficulty for those with impairments, great care has been added to prevent any undue motion sickness or discomfort by allowing systems involving shaking to be toggled. Added Russian language support to the mod, conveniently my new font also had Cyrillic characters!

русский-fied Main Menu
русский in a Berserk near you!


Partial Changelog since 1.020 (last Moddb Version):

General Changes

  • Factions will collapse after 2 weeks of not owning land.
  • Lord Death reworked to use the existing notification queue system.
  • Removed Bounty Points for Vengeful Spirit Troops
  • Party Size Menu Math now properly reflects formula in use by the party size cap (Leadership is now a cumulative skill, with everyone in the party with Leadership skills contributing to the total cap)
  • Tournament/Arena Equipment, bows now have sidearm, arena uses armor
  • Dragonslayer can be used on horseback
  • Added rubik's ubiquitous Troop Tree Viewer.
  • Added Nooxy's Helmet Pack to replace older assets
  • Merchants will now carry factional items, have a small chance to sell their items each day, with the amounts of each item restocked affected by the faction currently holding the city they reside in (i.e. Kushan stock more horses, only some factions stock guns and ammunition)
  • Fixed dialog with troops
  • Added option to disable the ability to skip tough battles (requested feature ¯\_(ツ)_/¯)
  • Resting in town lowers food consumption by half as troops will feed themselves. Parties with fewer than 5 persons will no longer consume food while resting in a town. Camping similarly lowers food needs, but only by a quarter.
  • Player Icon swaps instantly instead of allowing some time to pass
  • Altered Troop wages to make certain troops free to the party
  • Altered food consumption to make specific troops no longer eat, and make specific troops eat MORE
  • Routed Troop parties are now created and follow the same behavior as Native
  • Fixed possibility of infinite loot loops after battles and locks when visiting a city
  • Update the multihit to follow weapon hit box instead of dealing damage prior to the swing
  • Made an option where horses leave battle after a specific time after being dismounted if their original rider was not a hero
  • Fixed retreat logic (You will no longer see “Can't retreat, there are enemies nearby!” and saying No will no longer retreat)
  • You now automatically receive your mercenary payments every week. Mercenary contracts are now (Troop Wages + (Renown / 100) * 1.2 to (Troop Wages + (Renown / 10) * 1.2
  • Update Kushan takeover script to eject the remaining defenders and add a small garrison to prevent quick recapture. (Also steals the garrison that was there)
  • Added camera shake special effect
  • Add 4 default skills that work with all weapons. A quick heal, a stunning sand attack, a rock throw, and quick side step
  • Updated logic for “Retreat with troops left behind” to match Native Warband, should work better
  • Removed old mission codes that have become out of date or replaced in order to improve performance
  • Resting in camp or in a city grants you a Well-Rested status which immediately boosts morale for your party.
  • Made quests more dynamic, you can take on multiple quests per lord! Up to 3 from a single lord!
  • Added Russian language support to included font
  • 32 Skill Trees added, with 162 skills to purchase and upgrade!
  • 25 Active Skills added!

Berserk ModeBerserker Mode Overlay, trading visual clarity for immense power


Guts's Story Changes

  • Fixed “Destroy Griffith” to actually conclude after getting revenge.
  • Readded Functionality for Companionship of: Morgan, Azan, Roderick, Magnifico
  • Restructured the triggers for Companions: Dasharon, Ma Zhou, Valonne, Dareth, and Kera.
  • Fixed the possibility that Schierke joins your party before bringing you to Flora
  • When The White Falcon manifests in the world, he will open a dialog with you, no longer needing you to hunt him down.
  • Disable equipment checks for important companions
  • Fix possibility for Griffith to return as a commoner
  • Updated description before Vrtannis mentioning that Casca, Farnese and Schierke are all needed
  • Updated Heal Casca. The quest now "begins" immediately after the Eclipse. With the description updating depending on current story status.
  • Updated the script that gives the player new story swords to properly secure space for the new incoming swords
  • Created failsafe to provide the player with Berserker armor if they failed to acquire it during the Flora's Mansion Battle
  • Heal Casca has been polished and no longer stays in the quest log when completed
  • Updated “Casca returns to Godot's” to first check if she is in a dungeon. She still returns to Godot's Cave she will just escape any dungeon
  • Debugged the system that prevents vengeful spirits while resting at Godot's
  • Farnese's party now has custom behavior during her quest. She will track you down and patrol you last reported location. Battles, town visits, etc all update your "last known" location. When she finds you she will attempt to take you in.

Create-a-Character Story Changes

  • Add next_menu calls for quick battles in case of accidental follow-up failure, reformatted the entire menu to hopefully be more robust
  • Fixed an embarrassing soft-lock introduced when adding in lord death that prevented Non-Guts’ storyline from progressing.
  • Non-Guts can now participate in the post Fantasia world! Good luck, buckaroos.
Post comment Comments
Eärendil_Ardamírë
Eärendil_Ardamírë - - 1,869 comments

Fascinating to see how your mod developes. Nice work!

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djogloc
djogloc - - 392 comments

Once again, thank you for reviving this mod and improving it.

Reply Good karma Bad karma+1 vote
Rastek108
Rastek108 - - 76 comments

Thank god bows now have a sidearm, most of the time i'd have to fight longswords with my bare hads in a tournament

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Guest
Guest - - 689,719 comments

hi quick question how can i completly avoid the story where im in the band of the halk im more interested in the sandbox world thanks

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Sionfel Author
Sionfel - - 1,552 comments

There is no purely sandbox mode. For non-Guts characters it is proceeded by a longish chain of battles, though you can easily skip all of them. For Guts, you can just not do the missions while a member of the Band of the Hawk. I'm sure it will eventually break, but as far as I know no one has tried, lol.

Reply Good karma+1 vote
johnnye482
johnnye482 - - 1 comments

Looks like a great mod.
Could you just help me with something? i don't know how to install it. :p

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chantagueto
chantagueto - - 1 comments

Does anyone know how the "Capture Farnese" mission is done?

Reply Good karma Bad karma+1 vote
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