R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Report RSS Chevron style paint on Missile Battlecruiser 2 (view original)
Chevron style paint on Missile Battlecruiser 2
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DerpdaDurp
DerpdaDurp - - 3 comments

this, kicks, ***.

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Pouk Author
Pouk - - 4,802 comments

Your description isn't actually far from true, because you're allowed to have this only if you kick enough enemy *****.

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T6000
T6000 - - 8 comments

agreed, they look class.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

Im lovin it! *Mc.Donalds tune plays*

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BurningSky93
BurningSky93 - - 122 comments

This is the better image IMO thanks to the normal BC in the background

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lerokz
lerokz - - 29 comments

Hey! POUK you better not be making frequent releases due to pressure, anyone who can't wait can shove it. Do what fits -you-.

That said I'll continue waitin :P haven't play

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lerokz
lerokz - - 29 comments

Hey! POUK you better not be making frequent releases due to pressure, anyone who can't wait can shove it. Do what fits -you-.

That said I'll continue waiting :P haven't played this mod yet period lol

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Pouk Author
Pouk - - 4,802 comments

It actually is what I want, or what I should do. The reason for the delay between this and the previous version was that I had so many things going on at the same time and I wanted to finish them all before the release. It was getting over my head. Now I want to take smaller, more reasonable portions of work and that should result in more often releases. Not that I would want to do that for having more often releases, it's more like I should better work the way which would allow me to do so, because that's easier and by far more manageable.

And you're one of those who want to have their mod or game finished before they play it, right? Well I understand you very well, I'm kinda similar, if I wasn't I wouldn't need everything perfect myself. But let me tell you that REARM is usually pretty polished. Not this version particularly, for you I wouldn't recommend to try this one, but the next one will be nice and polished again. I'm not trying to convince you about anything, I'm just letting you know.

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Syrtees
Syrtees - - 219 comments

He is right though, don't give in to player pressure. If you really need to give a date out say when it MIGHT be done (just a general area), not when you think it will be done. Don't give an exact day or week because then it just adds more pressure at crunch time, and it'll usually come out skewed in more than one place if some things get in the way.

Actually when I speak to developers I usually tell them to take more time to come out with a game, not less.

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mololu
mololu - - 1,484 comments

This is a question many devs ask themself and there is no ideal way to do this until you get to a final release where all you're doing is fixing and minor changes. Up until that point it's irrelevant and even after it's debatable what's the best way to release.

Both offer advantages and disadvantages:

- More releases = more feedback but less quality and quantity per release, making individual releases less interensting

- Less releases = less feedback but more quality and quantity per release, making them more interesting to every player

The key is to choose a system that A) works for you and B) keeps people interested in the new content

For me, this system is to release less frequently but when I release make it a quality release. The reason for this is that my work ethos means I'm always doing 30 things at once and never have anything polished till they're all done.

I can't say what fits for you, just go with what works best.

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HornetS
HornetS - - 553 comments

WOW!!! Click view original every one!

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Syrtees
Syrtees - - 219 comments

That looks interesting, kind of cool in a way, I'm not going to lie it makes the M-BC look more striking, almost as if it wants to kick you in the face.

So does it just give you the option for the style or is it just immediate?

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Pouk Author
Pouk - - 4,802 comments

It appears a bit that you're not exactly sure what to think of it, but you don't deny it looks more agressive than original.
Whether my impression is true or not, the reason why it looks this way is the Homeworld aesthetic itself, those games were always a little bit retro. People may not or maybe don't want to agree, but show me a present day sci-fi which has stripped ships painted in a highly saturated colors and show me an old sci-fi book cover or painting which hasn't.
But anyway, regardless if you or others agree or not, there's still not much to do in Homeworld with the textures to stay Homeworldy. Homeworld is: stripes, large numbers (mostly a number 15) and in certain cases (HW1) even checkers. You could try something modern as well, but that would be an experiment. I'm not against experiments at all, I'm just saying that it might not work.

And hey, this comment is just an explanation, please don't think that I somehow disagree with you or something.

I almost forgot to explain the game mechanism. This feature is already released, so people can try it, it's just still based on number of kills and it has only one retextured BC in 0.0.3c (the one in the background). (Currently it's RU based and has this ship as well of course).
At the beginning you can build only your normal BC and normal MBC. Those texture variations are basically a separate ships and they are hidden. After a certain damage you do to the enemy, they automatically appear in your build menu.
Only thing which is still missing is a message which would let you know there's a new ship being unlocked, so for now there's a good chance you won't even notice.

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Syrtees
Syrtees - - 219 comments

No no I like it, it's just that I don't want that to ALWAYS happen. The reason I don't know how it works at the moment is because my computer is a little out of service and this one can't play Homeworld anyway (and even then it isn't mine)

I'll have to keep those kinds of aesthetics in mind when I start designing my mod. Plus striking bold designs and colors often add a different more.....in depth kind of feel, especially with the connection to your ships. When you added in the ability to name ships completely changed how a player viewed them (0.0.3c Christmas Preview). I almost cried when the Berlin exploded (not really but you get the idea).

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Hell_Diguner
Hell_Diguner - - 3,645 comments

One reason I love Homeworld, compare and contrast:

Images.wikia.com
Images.wikia.com

Big guns, bold colors, original design elements, and yet Homeworld ships still feel utilitarian. Thank you, Robert Cunningham!

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lerokz
lerokz - - 29 comments

ohh worry not :D from the looks of it your mod is exceptionally polished without a doub't. I've a question, why hasn't anyone modded the Caimpaign? well beyond adding ships in to various missions (TFS) is it a pain? I can easily come up with scenarios using the existing maps by simply shuffling them and making a new one, has anyone come up with that before? I take it such is no where as simple as it sounds?

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Hell_Diguner
Hell_Diguner - - 3,645 comments

The cutscenes, animatics, and voices in the game are difficult to produce or reproduce. Do you sound like Fleet Command? Can you make video's like the black-and-white animatics? Modders specialty is modding, not writing (storyline), acting or video production.

Most modders want to finish all their ships before they tackle the campaign.

The closest you are going to find to a whole new campaign is the "tactical scenarios" in PDS, or the sequential maps in the Mothership Warfare mod, and the FX mod.

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Pouk Author
Pouk - - 4,802 comments

Yeah exactly.

But firstly, the mods: BSG has something, PtV is going to have a campaing and Complex probably too.

Now about REARM:
There are things you've named I surprisingly wouldn't have any problem with.

Cutscenes:
I can't draw like this, no way.
But if I had the drawings done from someone else, I could make it move in After Effects, I know something about filming, camera shots, animation, video in general... That's basically what I usually do to school and that's the only work area I've ever been payed for.

NIS:
Non Interactive Sequences, the in game animations. I'd love to learn them and I'd very enjoy making them myself. Probably the most interesting thing for me left to learn in HW2 modding.

Voices:
I have no idea where would I ever get someone who is at least a native English speaker. Beoynd that I couldn't probably be much picky at all.
But as I said earlier, I'm on a film school, we have a sound recording room and people who knows what they're doing when it comes to sounds.

Writing:
No, not my area at all. I mean, I know some tasty things I'd like to have in the story, what might make it interesting, surprising or dramatic, but that's it.

Scripting/producing:
I'll never be able to make that campaign myself in my life. I can't script and that's not gonna change, ever.

Time:
That's something I don't have. As Hell_Diguner said, most of us want to have the ships first.

I'm not sure why I'm telling you all this. Probably just letting you know that if there'd be someone who could script that thing, which is very time consuming BTW, and if there'd be someone who could write a damn good story, REARM could have a campaign.
But that are just the basic prerequisities. There would have to be the voice actor(s), someone making the music, the cutscene painter and so on...

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lerokz
lerokz - - 29 comments

I wanted to link you to a custom Progenitor A.I voice set for ingame combat, like "group 2 reports victory" and another custom cutscene (several I believe) done very well with the same stylized black and white cinimatics, one with Taiidan fighters going to Kharak, but of course I can't find them lol, just a muse really, Im not expecting such in your mod <3 or any currently for that matter (the examples listed haven't moved forward in some time.)_

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Pouk Author
Pouk - - 4,802 comments

Aren't those both on youtube?
Isn't the first on this: Youtube.com
and the second one this: Youtube.com
?

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lerokz
lerokz - - 29 comments

You are unbarably sexy lol yes lol.

I actually did some with FL studio to see how well it would sound.

tbh sounds sexy :p

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shmojoe
shmojoe - - 22 comments

The normal BC looks so cute in the background.

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casojin
casojin - - 237 comments

I've noticed that Chevron BC costs 100 more than normal BC. Is there any other difference aside texture and cost?

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Hell_Diguner
Hell_Diguner - - 3,645 comments

There's a discussion about this on the previous image.

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Raygoza
Raygoza - - 1,639 comments

Except from the differences about the BCs how about making the cool one a little bit better, like adding a small amount of extra armor and fire power?

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Pouk Author
Pouk - - 4,802 comments

I don't know, let's talk about it.
Well I didn't want to force anyone to buy them, that's the main reason. And the reason I've made them for was to make them to be just a visual tuning.

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56er
56er - - 1,253 comments

The taste of awesome!

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OhNoesBunnies!
OhNoesBunnies! - - 1,210 comments

I always found the Vagyr to be a very lame, unimaginative vanilla race- but your mod has made me take a second look at them.

Now I'm really starting to appreciate the Vagyr as a whole (I even looked into their backstory). It's really quite cool. :3

Keep up the great work!

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Pouk Author
Pouk - - 4,802 comments

Vaygr really are an interesting race.

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Description

Thanks to Mololu, unlocking new hull paints is now based on RU loss you cause to the enemy, not on kill counts. You've already seen and maybe tried the alternative texture variation for a normal Battlecruiser, this is the same team color pattern applied to a Missile Battlecruiser.

And this is not a 0.0.3c recap anymore, this is new and unreleased. You're gonna have to wait for 0.0.3d. And you probably won't believe me, but I'll attempt to release new versions more frequent now.

Those two pictures are almost identical, I couldn't decide which one is the best, I like them both.

1680 x 1050 px