R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
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Vaygr ideas | Locked | |
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Jul 8 2011 Anchor | ||
i think Vaygr were a bit forgottrn bouth in the original game and in th R.E.A.R.M mod so i going to give some ideas for them: Utility ships: Advance repair ship (name might be changed): the idea of this is that i am sick of lossing10 recourse collectores to try to save a battle cruise in battle... and i had this idea of a heavily defesed repair ship about the size of a mobile rifinery or just a bit bigger... that is specialized in repairing quickly ship (figates, destroyers and BC) in the middle of a battle. it only haves defensive wepons like a mobile refinery so it is not a offencive ship (you can give it a wepon but i just have to say that i deidn't realy liked the idea of an armed mobile refinery :/ if i was you id thake out the wepons of the refinerys but that is just me) Research: anti-defense shild weaponry: it doesn't need to be to all ships but i just think Hiiagarans have too much defenses to vaygr forces... while vaygr don't much to them... so has i know hiis are more defesive then vaygr... this research came to my mind... so its not a defense and more of a attack... i don't want to make the defense field frigates unusefull... but i would like to see a ship/research that might help vaygr defeat those ships. so what do you think? |
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Jul 8 2011 Anchor | ||
Ehm... Are you really sure you're talking about REARM, where Vaygr got so far way way more attention than Hiigaran? No I know you're here for a while, but somehow I'm not sure we share the same reality, because my Vaygr have MBC, 3 times more frigates, three artillery frigates with targeting upgrades, mine traps, a new destroyer, some new corvettes, two detailed allies factions (one upcoming) and an ability to still build a bunch of marine frigates with HS-beacon when all you have left is a single artillery frigate (assuming you set the game the way that losing an MS won't end it). When Hiigarans have for now just the Supercarrier, Modular Destroyer, Cloaked Fighter and Bomber, one new corvette and one new upcoming frigate, Drones, Research Station and some new upgrades from it, one ally race without their own carrier and a bunch of enlarged or modular platforms. They can still be interesting, but Vaygr are definitelly ahead, so Hiigarans are the ones that need to get my attention in the future. -Well ok, maybe, but only after the Vaygr Research ship and some special second level research brach I'm planning. Probably only then. -That's basically the point, Hiigaran have a lot of defensive weapons, while Vaygr have special attacks. Their artillery strikes have and always will have umatcheable ranges, the MBC cluster salvo is pretty effective against all kinds of ships. In the future they'll also have a chance to get more cloaking and some other things I have prepared. I'm very tired ATM and I need sleep, so I hope all my sentences make sense. |
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Jul 9 2011 Anchor | ||
Well istead of a frigate or a bc that have either too strong or too weak attack... could'nt you make a upgrade that make the new vaygr destroyer's missles pass trough the defense shilds? its not like all its attcks could pass trough the shild... only the missiles... witch are not super overwelming but not exactly a weak attack... i have seen that the new vaygr bc have some upgrades to the missiles... and they work preaty well... can't you just do the same thing or similar to the destroyer? "sorry if i didn't understand 100% what you said but i just think it doesn't need to be so complicated has you said " |
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Jul 9 2011 Anchor | ||
Here's a question, you think missiles are the best candidates? In my opinion if something could pass thought that defence field, it has to be the trinity cannon and the weapons similar to it. Missiles are too slow and don't have the punch the trinity has. It just don't feel right at all to let the missile through, but let the trinity splat on the shield's surface. Plus trinity is an energy pulse (ok, likely a plasma pulse), but according to all the sci-fi series and movies, even those I don't like, it is mostly the energy weapons that can be tuned to override the shield. All the missile could do is some sort of jamming, but I can't imagine missile to prepare a hole in the spherical field, rather than shutting down the whole field. It could also have a small field itself, but I don't believe that might work, nor it is something Vaygr would be able to do. Ok, honestly, none of it would probably work, but the energy weapons are still the ones that seem by far as the most logical choice. |
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Jul 11 2011 Anchor | |
I thought superweapons already penetrated the defense field? I distinctly remember battlecruiser ion cannons and the trinity cannon ignoring defense field arrays. And if this isn't the case, then why the hell not? Just give shield penetration to those two weapons, and forget about upgrades, modules, and any other tricks. Just make shield penetration a characteristic of destroyer class (and larger) ion cannons and pulse cannons... and EMP weapons. Then keep shield penetration benefit (or lack thereof) in mind when designing a new ship. |
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