R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
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Missile Battlecruiser Missile Issue | Locked | |
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Dec 26 2010 Anchor | ||
I came across this yesterday, IDK if it would be classified as bug or not, but it is an issue. The MBC was firing it's missiles while moving up, and so every missile launched, then hit the ship and exploded. |
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Jan 2 2011 Anchor | ||
Yes, that does happen. It would need to increase the initial missile velocity or the distance between the ship and the point the missile appear. Or maybe some ship collision box changes. I just checked the collision box of the normal Vaygr BC and I see the solution they used. So it will be fixed. |
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Jan 4 2011 Anchor | ||
Thank you. Awesome! |
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Jan 6 2011 Anchor | ||
This is a known HW2 thing too, even the standard Vaygr BC will shoot itself occaisonally, but good to know you'll try and improve it Pouk. |
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Jan 8 2011 Anchor | |
Probably because 3 seperate subsystems would be more of a pain to do than just one single subsystem. It's difficult to time seperate weapons. It's a question of "why would you want 3 seperate ones?" Edited by: Hell_Diguner |
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Jan 9 2011 Anchor | ||
That's true. |
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Jan 10 2011 Anchor | ||
My response to such Bomber swarming would be to make sure my MBC's are always supported by something that can take out Bomber swarms, but then again, I like creating Fleets like that, which I think is what HW2 is tuned towards. |
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Jan 10 2011 Anchor | ||
Yeah, I always have swarms of fighters, but the focus on the subsystems and so I can't hit them fast enough. |
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Jan 17 2011 Anchor | ||
The reasons for a single missile subsystem are two: -the mentioned timing. For all of that special attack sequences which go in some planned order. It wouldn't be possible at all with the separate subsystems. |
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