R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Missile Battlecruiser Missile Issue (Games : Homeworld 2 : Mods : R.E.A.R.M. - The Unofficial Classic HW 2 Expansion : Forum : Bugs : Missile Battlecruiser Missile Issue) Locked
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Dec 26 2010 Anchor

I came across this yesterday, IDK if it would be classified as bug or not, but it is an issue. The MBC was firing it's missiles while moving up, and so every missile launched, then hit the ship and exploded.

Jan 2 2011 Anchor

Yes, that does happen. It would need to increase the initial missile velocity or the distance between the ship and the point the missile appear. Or maybe some ship collision box changes.

I just checked the collision box of the normal Vaygr BC and I see the solution they used. So it will be fixed.

Jan 4 2011 Anchor

Thank you. Awesome!
MBC is awesome in every regard!
I was wondering, how come the 15 tube launcher is all one subsystem? Why not 3 separate ones instead?

Jan 6 2011 Anchor

This is a known HW2 thing too, even the standard Vaygr BC will shoot itself occaisonally, but good to know you'll try and improve it Pouk.

Hell_Diguner
Hell_Diguner Rearm Mod - general testing and feedback ...mostly
Jan 8 2011 Anchor

Probably because 3 seperate subsystems would be more of a pain to do than just one single subsystem. It's difficult to time seperate weapons. It's a question of "why would you want 3 seperate ones?"

Edited by: Hell_Diguner

Jan 9 2011 Anchor

That's true.
I figured 3 would be better because the enemy likes to bomber swarm me, so I lose the main weapon awfully fast. I hate how that happens with the Vaygr BC's, but I never lose the bottom ion turret on a Hiigaran BC.

Jan 10 2011 Anchor

My response to such Bomber swarming would be to make sure my MBC's are always supported by something that can take out Bomber swarms, but then again, I like creating Fleets like that, which I think is what HW2 is tuned towards.
(I pretty much always have multi-unit type Fleets set to F7, and try to make sure there is always something within the fleet that can counter most threats.)

Jan 10 2011 Anchor

Yeah, I always have swarms of fighters, but the focus on the subsystems and so I can't hit them fast enough.

Jan 17 2011 Anchor

The reasons for a single missile subsystem are two:

-the mentioned timing. For all of that special attack sequences which go in some planned order. It wouldn't be possible at all with the separate subsystems.
-intended weakness. The ship has a special attack subsystem, can fire all range of artillery missiles, can build drones. I like to give my stronger ships some Achilles' heel. Therefore this particullar ship is more vulnerable.

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