R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Poll: Explosion Damage - defaultly On or Off ? (41 votes)
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Explosion Damage - defaultly On or Off (Games : Homeworld 2 : Mods : R.E.A.R.M. - The Unofficial Classic HW 2 Expansion : Forum : General Discussion : Explosion Damage - defaultly On or Off) Locked
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May 5 2011 Anchor

The question is simple, do you want the Explosion Damage to be defaultly turned On or Off in the normal REARM Deathmatch?

I'm not talking about removing the feature or about something that would affect you every time you set up a new match. Just the very first time before the game remembers you settings, the first game for every newcomer, should it be turned on or off?

May 6 2011 Anchor

probably turned off, to allow players to play it with reduced lag, then they can turn it on at there pleasure, just my thought on this

May 6 2011 Anchor

They do cause small lags, turning it off slightly helps as people say, but it turned out that the main reason for lags is the naming system. So even if the game may not be as smooth, this thing is not the reason for all the people reporting lags lately.

May 6 2011 Anchor

oh thats grand, i was not sure as some games that i have played, i had to turn off explosions, and other effects to play them without lag. great mod, its really enjoyable,

May 6 2011 Anchor

I think explosion damage should be on. It forces players to be more tactical in ship placement and encourages flanking and penning the enemy in for explosion damage.

Edited by: Nordlund63

May 7 2011 Anchor

So its the naming system thats causing all the lag...Thats a shame. Perhaps you could make it toggle-able? As for explosions, off by default.

May 7 2011 Anchor

Yes, naming cause the lag. What exactly about naming will be further explored.

zamaziko
zamaziko 40k rullz
May 7 2011 Anchor

on....explosions ftw!! btw pouk are the trails of the strike crafts are less detailed now? the HC strike crafts only lag is crazy.

EDIT:about the naming maybe a black outline to the white letters can be added to make them look more visible?

Edited by: zamaziko

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May 7 2011 Anchor

Saying "FTW" on the matter of the Explosion Damage doesn't carry as much information as you maybe imagine...
And sorry, we're not discussing lags here, not those caused by anything but the Explosion Damage anyway. This thread is not about HC and the Vaygr text won't be changed, it's the way it is in purpose.

zamaziko
zamaziko 40k rullz
May 7 2011 Anchor

well i didn't see that i needed to explain why would i want explosion damage but anyway it's great for me because it adds realism and another tactic to be used against enemy fleets.

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May 7 2011 Anchor

The thing is that I didn't even understand that you do want the explosion damage.

zamaziko
zamaziko 40k rullz
May 7 2011 Anchor

Pouk wrote: The thing is that I didn't even understand that you do want the explosion damage.


i should have made myself clear. and FTW means "for the win" it's added to stuff you like to express fanatical love/interest in the subject

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May 7 2011 Anchor

Right, that's where the confusion comming from, I didn't think about it, I automatically presumed you said WTF. You know how your brain doesn't care about the order of each letter as long as it decodes as what you think it is. Well my brain saw you saying What The Fuck.

zamaziko
zamaziko 40k rullz
May 7 2011 Anchor

Pouk wrote: Right, that's where the confusion comming from, I didn't think about it, I automatically presumed you said WTF. You know how your brain doesn't care about the order of each letter as long as it decodes as what you think it is. Well my brain saw you saying What The Fuck.


first time i saw it i thought of the exact same thing lol.but then when i saw it's ftw i thought it would be fuck the what xD

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May 8 2011 Anchor

It looks like people prefer it to be turned on.

Hell_Diguner
Hell_Diguner Rearm Mod - general testing and feedback ...mostly
May 10 2011 Anchor

I'm going to vote against the crowd, and say have it off by default.

A year from now, when somebody first discovers this mod for themselves, they probably won't know about the explosion damage until they see it in the readme or the game setup options. But, it's also likely they won't see the option at all, and then periodically we'll see comments about "why are my strikecraft dieing" or "why are my own ships taking damage when nothing is shooting at them". So, my vote is to have explosion damage off by default.

The poll above is misleading. It suggests it is a poll of whether or not to remove explosion damage, but what Pouk is trying to decide is whether or not the explosion damage should be on or off by default for each release of the mod. In other words, I think people are voting on whether or not they like the explosion damage, when we should be voting on whether the explosion damage should be on or off by default.

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May 10 2011 Anchor

But I directly said it's not about removing the feature and the poll is called "defaultly on or off".

Look, this is one of those things I really don't know. Sometimes (actually often) it happens that I have very strong arguments for both absolutelly oposite sides of a problem, just like now.
The part of me which wants to keep it all as it is (you know how important it is for me), that part screams to turn it off by default.
And the part of me which knows no one simply reads the readme (this is one of the certainties in life -everybody has to die eventually and no one ever reads the readme files...), that part wants to keep it on.

So I'm just waiting how it's going to turn out. I have absolutelly no problem doing it either way.
Either the crowd or someone with a really clever arguments tells me to do it this way or the other and I will. That's probably how it's going to happen. I'm not saying your aguments aren't clever, really not at all, I just don't believe the people don't know what are they voting about (is it really that badly said?) and the newcomers not knowing what's going on are on my list of reasons against it already.

But hey, you know you're the most trusted person in the field of ballancing and game logic. So who knows how it's going to be.

Jul 18 2011 Anchor

Wow, another thread I've noticed waaaay too late, but I'll put my opinion anyway;

I think Explosion Damage should be 'Off' by default, I agree with H_D's arguments, that way would lead to less confusion.
It also keeps things as close to Vanilla as possible at the very beginning for a player new to REARM, and gives them something to discover if they haven't read any of the forums etc.

This comment is probably way too late anyway, I'm sure you've decided which way to go by now.

Jul 19 2011 Anchor

In fact I was decided to keep it on and then after my multiplayer sunday I changed my mind.

Jul 19 2011 Anchor

Ok... this may be too late but:
Why not when the person installes the mod give a prompt if the user wants the defult on,
or turn it off by defult. So when ever you'd start the mod it would start with the chioce
applied from the beginning as defult (you should then give the option to change the defult
back in the settings)

(by the way: I always thought that FTW stood for F@ck The World!)

Hell_Diguner
Hell_Diguner Rearm Mod - general testing and feedback ...mostly
Jul 19 2011 Anchor

FTW, a multi-acronym for either "For The Win" or "F*ck The World." The context of the message should indicate which phrase the acronym is for.
...
Not to be confused with WTF [What The F*ck] or "Winning" [as defined by Charlie Sheen].
Compare "Made of Win" or "Crapsack World" and "A World Half Empty"

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Jul 22 2011 Anchor

Ok, one acronym, many meanings, loads of cousins.

Hell_Diguner
Hell_Diguner Rearm Mod - general testing and feedback ...mostly
Jul 25 2011 Anchor

I was trying to parody TVTropes.org

...that place is worse than wikipedia and youtube

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