Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Similar to TCW 4.0, GaW, and AotR (Or so I've been told), I've been toying around with having mixed companies. So instead of having a company for just grenadiers, vanguards, and bomb squad clones, you'd be able to build a company of these mixed together. Not only would this be similar to real life combat, it would also help save space on the build bar.
Anyways, that was just a though I had, onto the actual release. I'd like to make one thing clear now, these guys can't remove bombs from the field. With a little ingenuity (I've got a few ideas) it could work, but for know their special ability is the capability of deploying proximity mines.
Credits:
Clone Wars Adventures for the original helmet model and skin
Sergeant Barlex for the reskin, xml, and icon
Neomarz for the body model, and base textures
These guys look very cool. I really appreciate the effort you guys are going to with the amount of Clone legions/battalions and unit types.
Well someone must not be happy, or there are a lot of people who disagree. You can have an upvote.
Anyways, thanks. I'm probably going to go back and change a few textures to a more canon looking, like the Z-95. Not sure what I was thinking when I made that.
And to those who might disagree, and say it's easy to make a texture. Until you've worked with the CWA DDS UV, you get no say.
Don't worry about them. I have often found that people put unfair or unrealistic pressures on Mod creators.