Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Phase 2 Ordnance Team (view original)
Phase 2 Ordnance Team
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Hawkbat
Hawkbat - - 66 comments

These guys look very cool. I really appreciate the effort you guys are going to with the amount of Clone legions/battalions and unit types.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Well someone must not be happy, or there are a lot of people who disagree. You can have an upvote.

Anyways, thanks. I'm probably going to go back and change a few textures to a more canon looking, like the Z-95. Not sure what I was thinking when I made that.

And to those who might disagree, and say it's easy to make a texture. Until you've worked with the CWA DDS UV, you get no say.

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Hawkbat
Hawkbat - - 66 comments

Don't worry about them. I have often found that people put unfair or unrealistic pressures on Mod creators.

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Description

Similar to TCW 4.0, GaW, and AotR (Or so I've been told), I've been toying around with having mixed companies. So instead of having a company for just grenadiers, vanguards, and bomb squad clones, you'd be able to build a company of these mixed together. Not only would this be similar to real life combat, it would also help save space on the build bar.

Anyways, that was just a though I had, onto the actual release. I'd like to make one thing clear now, these guys can't remove bombs from the field. With a little ingenuity (I've got a few ideas) it could work, but for know their special ability is the capability of deploying proximity mines.

Credits:
Clone Wars Adventures for the original helmet model and skin
Sergeant Barlex for the reskin, xml, and icon
Neomarz for the body model, and base textures