Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Make sure to view the original for the best quality.
Anyways, here's the overall progress for GC. As is fairly evident, a lot is already coded in game, but I need to make the proper edits to the abilities, and overall stats like income, max land/space structure, max space station, and so on.
As is also fairly evident, we have a lot of work to do on maps. In order to help speed the GC progression up, I'd like to recruit a new mapper or two. If you'd like to join with the team, please have some experience with map creation.
Below are a few GC related questions:
Q1: What is the GC layout like:
A1: For playability for 0.7 and onward, the map is basiclly an expanded RaW map. This will be changing, I just wanted to try and get the planets in the best cannon like placement for now.
Q2: You have a lot of planets coded, but no maps. How are we supposed to invade?
A2: I've done my best to use base game maps. I might go back and vary them a bit more, as I remember using a lot of Bonadan, Kashyyyk, and Abregado Rae maps.
Cool, you won't add that triangular thing
Nope, Mortis is now removed, and possibly Gwori.
I don't know what Gwori is
As do I, normally I wouldn't have considered it but it was recommended by a real life friend. Even the Wookiepedia page has almost nothing on it, Starwars.wikia.com
Why Mortis D`:
There's a lot of old maps saved from Filefront here:
Lonebullet.com
Lonebullet.com
The sites pretty safe, I've gotten a lot of old FIlefront files from there. There's also a lot of files archived to the Nexus: Nexusmods.com?
Awesome, thanks. This will definitely help.
Will you be creating indigenous species for planets that have them? i.e Ithorians for Ithor, Iridonian zabrak for Iridonia, etc
I'd like to.