Companion mod where you can recruit npcs as your companions.
RAPPORT 2.0
INTRODUCTION
You can ask any NPC you come across to become your companion through the "Companion Move" topic. The only requirement needed to recruit them is having 80 disposition. All NPCs can be recruited with the exception of guards.
In 2.0, you may only have 1 companion at a time. This is so that it's balanced like Skyrim's or ESO's follower limit and also because it's easier for me to make. If you want a mod that can recruit more NPCs at a time, try Persuasive Speech (OpenMW) by stealthjackal on Nexus Mods.
However, some NPCs may have incompatible scripts. If you attempt to recruit such NPCs, you'll find that the mod doesn't fully work on them. In the "Companion Move" topic I have included a way to reset the incompatible NPC so you can go recruit a different NPC.
This mod can easily break quests if the NPC dies, so use with caution.
FEATURES
- Functioning Companion Share
- View your companion's Health, Magicka, and Fatigue when you greet them.
- Anti-drowning and anti-fall damage
- You can look at all your companion's skills and attributes.
- Companion can restore their own skills/attributes and cure themselves of diseases an your request.
- Companion sneaks, levitates, and water walks when you do.
- Warp spell "Companion Warp" so you can call your companion to you at any time. Companion can't warp from an exterior cell to an interior. If you want them to go to Mournhold, check "Companion Perks"
Levelling up is done manually at your request. It's up to you to decide whether or not you want your companion's stats to change.
The maximum level your companion can level up to is the player's level.
To level up, you first pick which skill you want your companion to focus on training. That skill and its corresponding attribute will have the highest increase.
The companion increases by 5 in the skill you chose and 3 in the corresponding attribute. Then the companion increases 2 random skills by 2 and the corresponding attributes by 2. Then increases 4 random skills by 1. A total of 7 attribute increases and a total of 13 skill increases.
Level is increased by 1. Health is increased by 10% of Endurance after attribute increases, just like the player. Magicka and Stamina increases are automatically calculated by the game.
Limitations: The increases can stack, although it's quite uncommon for them to stack in a way that's too imbalanced. Luck does not increase, but that is intentional because in the CS NPCs do not auto calculate their luck.
FAQ
How do I update from 1.0 to 2.0?
You dismiss all of your companions before updating. Uninstalling is the same way.
I tried to recruit an NPC but the topics don't show up. They still can sneak, etc.
Go back and read the introduction.
How do I heal my companion without spells?
When you rest, your companion will also do so. They also consume health potions in their inventory. It's in the game.
Other
If something goes wrong with an npc, your best bet is to use the console, select the npc, and type "startscript "rapport_removeScript""
If it's still not fixed, make a comment and I will answer.
Why is it outdated? Does it work or not?
1.I just try this mod and see some bugs. When you have an active follower and you try to recruit another, than you can't get any interaction with current follower.
2. I can't see a spell "Companion Warp".
Any plans to collab with another mod that does a similar thing in OpenMW? It's called Persuasive Speech over on Nexus.