MAJOR UPDATE TO 3.0.
NOW AVAILABLE On Nexus Mods.
NEW 3.0 Version
This is a much improved version.
Available on Nexus Mods
Nexusmods.com
To Install
- Unzip the downloaded file
- Drag into your "Data Files" folder
To Uninstall
- Dismiss all your companions
- Delete the .esp
AI/Script
- Immunity to fall damage, drowning, all diseases, damage attribute, and damage skill.
- Automatic sneaking, levitation, and water-walking, when you do so.
- Greeting informs you of Health/Magicka/Fatigue
Companion Share
You can access the inventory of your companion through the topic "Companion Share".
Hiring Companions
- Talk about the topic "hire as companion"
- Pay 500 gold
- Ask them to follow you
The limit is 10 companions.
The only NPCs you cannot hire are guards and ones with certain scripts that already use the OnActivate function (the only reason for step 3).
Teleportation
The spells "Recall Companions (Following)" and ("Recall Companions (All)" will be automatically added to your spell list. Casting these will teleport your companions to you, including to Mournhold. They do not work in interior cells.
Training
- Level increases by 1
- All Skllls increase by 1
- All Attributes increase by 1
- Max Health will increase by 10% of Endurance
- Magicka and Fatigue are Auto-Calculated by the game
This is a simple solution to leveling up. Companions can be trained up to your level. It's really easy, you just spam-click the "training" topic.
Changelog
3.1
fixed spells not being added
Hello. Thank you for the newest release. I have one doubt.
The only way to make a NPC my companion is to pay him/her 5000 gold? There is no other way for them to become the player's companion?
Now I know, there is no other way. That's a pity, because I was really waiting for that version. So now there is no sense in enhacing NPC's trust, just give them 500 coins.
Why did you remove the player impact on trained skills and attributes?
I will consider this feedback.