[on indefinite hold]. Rando Doom was a randomizer mod for GZDoom. I made it after I wanted a randomizer that didn't add anything new and had 100% random actor spawns, I had however added some D64 things to this wad. I decided that 100% randomness was basically unplayable so the system works like: all monster can be replaced by any monster in Doom 2, all weapons can be replaced by any weapon in Doom 2, ect.

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*Add custom options menu to disable specific actors from spawning or to disable randomization of certain types of actors (I.E. demons or health pickups) for more customization and compatibility with other wads *Add The Mother Demon and The Unmaker from Doom 64 *Add custom sprites for Nightmare Imps so they're more faithful to Doom 64, but fit with the Doom 2 sprites (I.E. transparent blue-purple colored Imps rather than just Imps with fuzzy effect) *Add option to allow different actor types t...

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*Add custom options menu to disable specific actors from spawning or to disable randomization of certain types of actors (I.E. demons or health pickups) for more customization and compatibility with other wads

*Add The Mother Demon and The Unmaker from Doom 64

*Add custom sprites for Nightmare Imps so they're more faithful to Doom 64, but fit with the Doom 2 sprites (I.E. transparent blue-purple colored Imps rather than just Imps with fuzzy effect)

*Add option to allow different actor types to be randomized as completely different actor types (I.E. ammo can be replaced by an Imp)

*Add option to disable enemies dropping ammo or weapons (aside from enemies that already dropped ammo or weapons)

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