Radiophobia is a mod focusing primarily on combat realism and immersion. The main features are: a revamped arsenal of HQ weapons, graphical improvements and much more additional content. It's time to explore the Zone once again...
Couldn't figure out how to fix the instability and the save corruptions so I am doing a 64 bit rework based on OGSE 0.6.9.2. with weapons with walking animations, a variety of attachments and these 3D scopes and etc.
The frequent crashing that people are experiencing with RP2 might just be memory issues though since I never got it like that during testing, the x64 engine could help with that but tbh I didn't see the point working on that version with the save corruptions so I am keeping things interesting for myself with a new base mod :D OGSE 0.6.9.2. is the best "og" mod imo.
The story remains the same although there are some new quests and some of the quests are edited. For example the start quest is basically the same as in RMA so you start off searching for the artifact and so on.
And if you look at my profile the first screens of RadioPhobia were uploaded in 2014 :D Been doing this **** for too long, but it's still fun with the content people are releasing. The OGSR engine is so dope, with the new renders, weapon tilt, walking animations etc. it looks like a different game almost.
Glad to see you're still working on this!
Couldn't figure out how to fix the instability and the save corruptions so I am doing a 64 bit rework based on OGSE 0.6.9.2. with weapons with walking animations, a variety of attachments and these 3D scopes and etc.
The frequent crashing that people are experiencing with RP2 might just be memory issues though since I never got it like that during testing, the x64 engine could help with that but tbh I didn't see the point working on that version with the save corruptions so I am keeping things interesting for myself with a new base mod :D OGSE 0.6.9.2. is the best "og" mod imo.
Cheers!
Someone made a OGSR engine port for your mod.
Stupid question but, will this mod still have the original "Shadow of Chernobyl" story despite being ported to OGSE?
The story remains the same although there are some new quests and some of the quests are edited. For example the start quest is basically the same as in RMA so you start off searching for the artifact and so on.
Nice! I was hoping for that so, since I play "Shadow of Chernobyl" not just for its gameplay and exploration but the rather amazing story it has.
I'm excited for whatever you have planned ! :D
laos I just realised that the first screenshots for this Mod were uploaded almost 5 years ago. Crazy how time flies
And if you look at my profile the first screens of RadioPhobia were uploaded in 2014 :D Been doing this **** for too long, but it's still fun with the content people are releasing. The OGSR engine is so dope, with the new renders, weapon tilt, walking animations etc. it looks like a different game almost.
Could you make a misery style hud?I think it'll looks better
I like the AA2 hud, but I want to make a new one at some point for sure.