This is the Wolfenstein SS guy from Doom 2, but perfected! This mod makes him into a 3D model (I will get info on who made it, but it's hard to find now). He uses sounds from the PSX Sound Caulking mod by Jaxxoon R, casts a shadow ala Brutal Doom (SgtMarkIV) and makes footstep sounds ala Beautiful Doom (made by TheZombieKiller). He also drops the MP40 from Brutal Doom! You can pick it up and blast away. The ricochet sound is taken from Beautiful Doom, though, because the Brutal Doom one is good, it's just not as perfect. I also threw in some hires Doom 64 pickup sprites for the ammo made by Pimpuigi and Hellbound Hillbilly, and attached to them are pickup sounds made by The Kins. This is one of my most sophisticated Doom mods to date, and a must-have if you like the Wolfenstein SS guy!

Description

I've fixed the GLDefs so that the SS guy lights up a small area around him when he fires. Other guys with guns do it, why not him too? Adds that last touch of realism I think this mod needed.

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RabidSS
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eviltechno
eviltechno - - 502 comments

Tried v2.0 to see if reload key is added.

I got "unknown start script..." error spamm while playing

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rabidrage Author
rabidrage - - 47 comments

Ah, that's because I haven't added it yet. I haven't forgotten your request, but the lack of a gunflash when the SS guy fires was bugging me. That's what this version addresses.

Any idea what caused the error?

These are primarily for use with GZDoom, probably something I should add to the summary or description.

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eviltechno
eviltechno - - 502 comments

I think you ripped the gun from BD20 ? Brutal Doom is coded to ensure perfect compatiblity with gzdoom and zandronum. People often forget it and think they can improve BD the easy way, trowing off zandro compatiblity (means in most cases the game doesn't even start)

Descriptions should have a big "GZdoom only" IMO then. As your mod starts the game I think the error is fixable. But I'm not a coder so can't help.

Of course you can include a zandronum only version with that stuff removed. (and hopefully added R for reload at some point)

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