RabidShotguns
Full Version 2 commentsThis is my shotgun mod. You might have noticed I've been going gradually through all the weapons and monsters and giving them the Rabid treatment. I took...
This is my shotgun mod. You might have noticed I've been going gradually through all the weapons and monsters and giving them the Rabid treatment. I took the shotguns from Brutal Doom 64, including the sparks, smoke effects, etc. and added in a few new things from other mods, so credit for the base for this goes to SgtMarkIV. I also added back the Super Shotgun's original Doom 64 recoil so that you move backward just a little bit when you fire it, and attached dynamic lights to the guns and their impact zones. It includes pickup sounds, weaponup sounds and ricochet sounds from Beautiful Doom/Cosmetic Doom, decal effects from Complex Doom, water splashes from Brutal Doom proper and the zooming function on the regular shotgun from BJD20. Finally, I gave the sprites high res frames via a mod created long ago by Pimpuigi and Hellbound Hillbilly. I just might have outdone myself here--from the shoulders of giants, of course. Press T to "zoom" the shotgun and Y to unzoom.
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This is my shotgun mod. You might have noticed I've been going gradually through all the weapons and monsters and giving them the Rabid treatment. I took...
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You wanted the UDV hud to have less lag and be compatible with most mods, because graphically this hud tries to imitate
i have an issue with your weapon mods and its that if i have two at the same time the other weapons dissapear
example: i add rabid shotguns and rabidplasmaweapons and load them both
the plasma gun and bfg are now the rabid variants and i can use them
the shotguns dont appear, at all, like theyre literally just deleted
even when i type idkfa it dosent show the shotguns and i cant select them
this happens with your other weapon mods aswell
any help with that would be nice
Funny you should mention that. Once all the weapons are done, I'm going to make a "Rabid Weapons" mod containing all of them. The chainsaw is almost done, and then the Fist has to be done, and that's it...though combining them all might take some time.
Once that's been accomplished, I want to put them all in Rabid's Crap. I'm thinking they'll make it in there by version 20. After that, damagetypes and special deaths will round it all out.
Rabid's Crap is ultimately where all the magic happens. Have you been keeping up with it?