The RabidBFG is the product of the work of quite a few people. I took what I liked and combined it in this, the ultimate mod for the BFG. Credits for what I've borrowed: Kaiser for initially converting Doom 64 for the PC. Pimpuigi and Hellbound Hillbilly for the hi-res sprite that comprises the new BFG, as well as the new hi-res plasma pickup sprites and the BFGBall, all originally created for use with Kaiser's Absolution. Footman, who converted theresources from Absolution into Decorate format and applying GLDefs. SgtMarkIV for Brutal Doom 64, which modified the frames somewhat and makes the BFG rattle as it charges;BD64 is also the source of the impact smoke effect. I got the wall decal fromSgt.MarkIV's Brutal Doom v19. The Kins provided new pickup sounds, though some are from Complex Doom (so I could cut out anything derived from Doom 3), and if I'm reading those credits right, they started in BD:SE by Sig Floyd. The charging and cooling sounds are from the same source.

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RabidBFGv2 0

RabidBFGv2 0

Full Version

This update adds an idle sound taken from Complex Doom (originally by Sig Floyd) and the BFG now does radius damage that will hurt you if you're too close...

RabidBFG

RabidBFG

Full Version

The RabidBFG is the product of the work of quite a few people. I took what I liked and combined it in this, the ultimate mod for the BFG. Credits for...

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GrunchFuggler
GrunchFuggler

good for a scary modpack

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