RA3: The Long War is a modification for Red Alert 3 that hope to extend game-play by issuing an entirely new armour and weapon system, while the list of changes is extensive the most important ones are: Brand New armour system based upon the idea of direct counters, Revamped infantry and units that help to promote a consistent use of infantry with the support of heavier units like tanks, changed power plants that produce more power per plant but are more costly to lose crating another vulnerability in ones base, and many other changes. The main goal of this mod is to create a unique game experience in the Red Alert 3 universe, and I personally appreciate help from the community and you viewers alike, please feel free to suggest and comment! Thank you very much, and have a good one.

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Trying to Understand (Games : C&C: Red Alert 3 : Mods : RA3: The Long War : Forum : Discussion : Trying to Understand) Locked
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Oct 24 2011 Anchor

What is it you are trying to create with this MOD? Are you looking to make a more realistic system such as making small arms fire useless against structures and tanks? That sort of thing? I am clueless ATM. lol

Oct 24 2011 Anchor

well.....yes, the idea
was to make it so that bases are a lot tougher to take down, while
still keeping it possible with the right units, GUN type weapons like
what conscripts and imperial worriers use are useless against
buildings and tanks, but will effectively damage small vehicles and
will murder other infantry.
Any other questions? :)

Edited by: Igncom1

Oct 24 2011 Anchor

Next question, how far into the realism are you going to go?

Oct 24 2011 Anchor

Not far, as in "We are still crazy, but i just changed to armor types that make more sence".

;)

Oct 24 2011 Anchor

Ok so it's Pseudo Realism, realistc to the point where it is still fun, Gotcha.

Oct 24 2011 Anchor

;) thats the plan.

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