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RA3: A Scout's Victory is a mod that will bring an experience to the game. It will bring a slower feel to the game while hopefully keeping or even improving on tactical play while attempting to keep the laid-back feel. As the name suggests it will attempt to make scouting and intelligence an even more important role in the game. Armors for all units and structures will be closer to realism but not so close that it might become a nuisance. Income will broaden giving more available ways to obtain money, however, at the same time money will be obtained at a slower rate.

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6 month hiatus

News 1 comment

ArmorSets (Increasing left-to-right):

  • Structures: Wood, Metal, Stone, Wall
  • Infantry: Scout (AKA Light), Infantry (AKA Standard), Medium, Heavy, Commando
  • Vehicles: Vehicle (AKA Unarmored), Miner, Armored, Tank, AdvancedTank, MVC
  • Aircraft: Aircraft (Yup, they all have the same armor. This might not stick, we'll see in the first wave of testing, but the only one that I could justify having different armor would maybe be things like Giga Fortress, Harbinger, etc (If I decide to add those, which I'm not a huge fan of so probably not).
  • Ships: Ship, Submarine, AdvancedShip

Today (or tomorrow) I will spend a bit of time actually giving the units and structures these ArmorSets (spent what little time I had yesterday creating them). I'm sure I'll have some issues with the fact I deleted all the others haha, so I might end up having to restore those for integrity purposes.

Plans:

  1. Implement these ArmorSets across all units/structures.
  2. Play test the mod (myself & maybe with a friend); to see where the mod is at and where I want it to be.
  3. Design & Implement the changes determined from (Step 2).
  4. Finalize & Polish existing changes with a possible initial release.
  5. Consider the possibility for new units (though I highly doubt this one).
  6. Casually add changes from suggestions* and my own thoughts.

* - Keep in mind on the suggestions that I'm aiming for a unique experience, so don't be offended if I don't like your suggestion or choose not to use it, I would appreciate suggestions once I release the mod (or even before). Just keep in mind this isn't a balance mod!

Currently Working On

Currently Working On

News

I'm going to try and keep a note of what I'm currently working on and why here. This will be updated regularly, sometimes even daily. Once I've complete...

RA3: ASV - Features & Plans

RA3: ASV - Features & Plans

Feature 5 comments

Below is a list of plans/goals to accomplish both before and after releasing the mod. This will allow you to view general features as well as track progress...

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HecticTanker Creator
HecticTanker - - 130 comments

I did just do some work on the mod, it isn't dead haha. Just have been busy with other things. I recreated the Armor Types to be miles simpler (e.g. Structures resemble a RA2 style Wood|Metal|Stone|Wall are the types).

I'll be implementing them in the next few days across all units (won't take me that long, but it'll take me that long to find the time). After that I'll be play-testing for a bit to see where I want to take the mod from there.

Reply Good karma+1 vote
ahalfheart
ahalfheart - - 2 comments

hi Hectic
Can you plz plz add "no super weapon option"? :(

Reply Good karma Bad karma+1 vote
HecticTanker Creator
HecticTanker - - 130 comments

I most likely will, however; part of me wants to for the Superweapons on this mod since I'm building more around them and actually giving them some considerations. It will be significantly harder to build them even if I don't though (given the fact that money will be slower and harder to come-by).

Reply Good karma+1 vote
cem26
cem26 - - 45 comments

ILLUNMINATE

Reply Good karma Bad karma+2 votes
jfpoliveira12
jfpoliveira12 - - 3,725 comments

Will you change some of the look of the units ingame? Just a textura change to them and minimizing team colours can help a lot. Good luck with your project, RA3 needs some active and/or finished mods.

Reply Good karma Bad karma+2 votes
HecticTanker Creator
HecticTanker - - 130 comments

I'd like to, but I'm unfamiliar with texturing/modelling. So if I were to learn and do that it'd be a post-release patch/change.

Reply Good karma+3 votes
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