RA2YR Enhanced is a mod for skirmish games against the computer giving a new life to Yuri's Revenge while holding on to the vanilla flavor as much as possible. Units and buildings have been adjusted to be more balanced and useful. The AI has been completely redesigned making computer players more dangerous and fun.
This graphics tool has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest graphics tool.
Yvory is a 3D voxel editor for Red Alert 2 & Yuri's Revenge.
YVORY
Requirements:
* DirectX 9.0c compatible video card (most video cards up to 10 years old will do)
* .NET Framework 3.5 SP1 Runtime
* DirectX End-User Runtimes (June 2010)
Version 22.09.05:
- Fixed selection content being flipped outside selection box.
- Fixed new/empty model showing other opened models in certain situations.
Version 22.07.13:
- Improved FireAngle to work for both RULES(MD).INI and ART(MD).INI.
- Fixed some picture issues in Capture mode.
Version 22.07.08:
- Fixed application not closing properly from the exit menu.
- A few other minor improvements.
Version 22.06.25:
- Fixed some spelling.
Version 22.06.22 (MAJOR UPDATE):
- Improved selection. Selected content can now be rotated by arbitrary angles.
- Improved canvas resizing with content.
- Improved camera management. VXL, HVA and Capture modes each have their own camera now.
- Added a new rendering mode, "Boxes", which can render voxels as outlined boxes for better editing visibility. Default hotkey Ctrl+4.
- Added a render quality toggle button in Options > Settings. Defaults to high quality.
- Added progress bar for large operations to avoid non-responsive behavior.
- Paint Free Build can also put voxels on the grid now. Paint modes can be toggled with default key F1.
- Changed default background in Capture mode with a flat picture for less dithering.
- Imported/exported OBJ models are no longer flipped on the forward axis.
- Overall fixes and optimizations.
- This change log can now be accessed from the Options > Change Log menu.
Version 22.05.27:
- DirectX device is now properly reset. Some visual elements no longer look stretched when the window is resized.
Version 22.05.26:
- Save As no longer closes the original file. Useful when cloning files.
- Some error messages are more detailed.
- Added error log viewer in Options.
Version 22.05.24:
- Loading multiple files is no longer stopped at the first error.
- Some dialogs are no longer topmost.
- Code improvements.
Version 22.05.23:
- Fixed failing to loading *.vxl files with multiple sections having the same name.
Version 22.05.21:
- Import Model: fixed translation default hotkey from LMB to Ctrl+LMB to avoid overriding Pick Color.
- Import Model: fixed rotation controls swapping roll with yaw.
Version 22.05.18:
- Fixed Asset Manager getting stuck when attempting to rename a file.
- Fixed files not showing in Asset Manager in certain situations.
- Fixed some settings saving in the wrong folder.
- Fixed VPL widget not updating selection when another VPL was loaded.
- Added extra controls in HVA/Transform widget. Useful for section animation trick.
- Added game lighting simulation to the Sun widget.
Version 22.05.17:
- Fixed default hotkeys conflict.
Version 22.05.16:
- Fixed bounds center crosshair becoming white after visiting the Capture tab.
- Optimizing a section now displays detailed info about the result.
- Added [Game View] button to Render Options, or simply press G (default hotkey). It will position the camera to the same angle as the game.
- A few more adjustments (tooltips, default values etc).
- Fixed GIFs failing to play on some applications.
Version 22.05.15:
- Fixed selection no longer scaling copied content.
- Simplified some controls to be less confusing.
- Added [Optimize] button to Canvas widget.
Version 22.05.13:
- Added mouse control to selection and imported models.
- Added a bunch of hotkeys for easier editing.
- Fixed custom hotkeys not saving all keys.
- Fixed normal vectors not updating properly during filtering.
- Fixed canvas resize causing content to overflow bounds.
- Fixed paint mode broken in the previous release.
- Various code improvements.
Version 22.05.12:
- Replaced "Color Limiter" widget with a far more powerful one, "Color Filter". Very useful for dealing with voxels by color.
- Canvas resize amount is now in percents.
- The Info category is now named Extra Tools. Any future tools that don't fit in other categories else will be dropped there.
- Some other minor adjustments (color picker, hotkeys, tooltips etc).
Version 22.05.10:
- Fixed some button icons not showing on certain systems.
- Canvas resizing now has [-][+] and amount options.
- Selection copy has better visibility.
Version 22.05.08:
- Fixed globalization issue causing some errors for cultures that use comma (,) instead of (.) for numeric values.
Version 22.05.05
- Fixed fire offset to work correctly with multiple turrets.
- Moved Turret Rotation group at the top of the FLH Calculator for easier access.
- Turret Pitch has been renamed "Fire Angle" with a range of [-64, 64] and can be used in RULES(MD).INI for FireAngle.
- Improved documentation.
Version 22.04.30
- Fixed small coding typo causing rendering issues.
Version 22.04.29
- FLH Calculator: Turret Offset now works with full FLH, not just the vanilla forwards value.
- FLH Calculator: Fixed invalid paste operations when the copied line had comments.
- FLH Calculator: Fire Offset now correctly rotates with the turret.
- Fixed invalid viewport after closing all files.
Version 22.04.13
- Added copy/paste buttons to Fire Offset in FLH Calculator. Useful when dealing with lots of FLH from art(md).ini. Automatically parses the pasted line for values, though invalid values will silently fail.
- Minor help and tooltips improvements.
Version 22.03.30
- Fixed auto normal brush only working on the clicked voxel instead of the whole brush size.
- Fixed incorrect turret/barrel rotation when the turret is offset.
- Improved scene lighting.
- Improved more tooltips.
Version 22.03.27
- Fixed some VXL tools still working in HVA and Capture modes.
- Improved Bounds widget. Groups are now listed by importance (scaling, size, center). Also added more centering buttons.
- The bounds center crosshair gizmo is now an overlay to avoid competing with the axes for visibility.
- FLH Calculator now also has Rotation and Pitch controls which are useful for turret and barrel rotation visualization. Use them to see how the turret/barrel rotation looks like. Turret offsetting should be turned off while editing bounds and transformations to avoid confusion.
- Added Info button to Voxel Tools.
- Improved some tooltips to give more details.
Version 22.03.22
- Improved Capture widget. Its settings are now persistent.
Version 22.03.17
- Added viewport background color in Options > Settings.
- Added mask picture support in capture mode. Can be used as watermark or for simple masking effects. For best look, the picture should have an alpha channel.
- Added a "swap frames" button to Frame widget. Click the button once to select the current frame as source, navigate to another frame, then click it again to perform the swap. Both frames must belong to sections of the same voxel model.
- Frame widget's textbox tooltip now shows "Frame [x] of [count]" when hovered.
- Importer widget now accepts negative scaling (model flipping).
- Fixed sidebar flickering during scrolling.
- Fixed current color panel not updating correctly the currently selected color(s).
- Other minor adjustments, tooltip improvements etc.
Version 22.03.14
- Custom player remap colors are now saved when the application exits.
- Double-clicking a section in HVA/Capture mode will now toggle visibility for all sections of the current model. The currently selected section is always visible.
- Improved the Frame widget.
- Tooltips show up faster.
Version 22.03.13
- Fixed the asset manager window being hidden under the palette editor window.
- Fixed importer's clear section button causing an exception when no voxel file was loaded.
- Lowered CPU usage when the application is minimized.
- Improved a few GUI controls.
- Adjusted a few settings to be more useful out-of-the-box.
Version 22.03.10
- Added screenshot support.
- Added player colors visualization support.
- Added "Files > Close All" menu for closing all open files.
- Added "Options > Settings" menu for altering various global settings.
- Fixed incorrect round brush size at certain angles.
- Fixed incorrect sun position.
- Improved overall DirectX handling, fixing many issues.
- Improved several gizmos, GUI controls and default settings.
Please contact me if you encounter serious issues. I'll fix stuff as soon as possible. Your feedback can help many silent users, thank you!
Yvory is now part of RedModAlert SDK. Please post comments there, thank you!