In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing. You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system. Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match? What hides behind this conflict driven by doubtful justifications? These obscure reasons are not to please you and Threepwood. Will you carry on following blindly an authority fouled by power and arrogance? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be? Maybe these are favourable times for... Rebellion.

RSS Reviews  (0 - 10 of 127)
4

Shorter than expected with doses of heavy combat and a wacky storyline.

Voice acting was... okay, I guess. Different. Combine shouldn't sound so high-pitched, but then again I'm not sure about any of the choices to use regular characters in this... universe.

Combine chase was janky, along with some of the scripting. "Oh finally, some peace!" [Combine soldier runs out the door shooting] Then the music cues the actual ambush a few seconds later.

Physics objects are a pain in the ***. Kept getting jammed up on singular books and milk crates while trying to escape grenades.

Combine had strange armor. Headshots were an insta-kill, but bodies took a disproportionate amount of lead to stop. Kinda made me wonder if I should even be shooting them or just running by. If you don't headshot every soldier immediately, you're quickly overrun and out of ammo since the player keeps getting caught in unfair ambushes. Combat is unbalanced, but challenging.

The author claims to have put a lot of attention toward dialog, but there's no real plot to speak of. The "cutscenes" are long-winded and boring, and then it just... ends. Right after setting up the next mission. It ends.

Mapping was decent and probably the only redeeming quality of this mod, but there were too many escort-type missions with tiresome scripting and following around slow-moving allies.

I don't understand why this has such a high rating. It's set in a nonsensical alternate reality that's not compelling or convincing, and leaves the player with a mountain of questions before pulling the plug. Tries to be too ambitious without any substance.

Theres alot to say about this mod. The intro sequence has showed some promise of playing as a combine, how they work as a team, whether they have human like emotions, cooperate, show compassion or how brutal and dark they are. Unfortunately they are portrayed as normal people for the most part, except are eligible to take orders and commit mass murder.

The protagonists will banter back and forth with a thick accent in a correct manner but all too human. Theres several things wrong here, the combine wouldn't simply massacre people, they would justify killing if people try and escape or betray the Confederation. Otherwise there is no reason to destroy good healthy and transformable humans. The story unfortunately goes no where and this was heavily rushed to get to the ending. Set pieces are skipped over, ending is slapped together before we really get a sense of who these people are. We are left wondering why the combine would be like this in somekind of early phases where only the main force of grunts are transformed. Everybody else is fallable and do orders that are confounding or outright dumb.

We'll see how this can be improved but I'm not waiting around for this one.

8

R e b e l l i o n is quite a fun mod to play. It features a nice twist on the Half-Life universe. The story and scripting are very good.

The reason I'm giving this an 8 though, is that it is confusing at times and you spend a fair amount of time running around trying to figure out what to do.

I also wish that this mod featured some custom models, since the default ones feel somewhat out of place.

Overall, this is a good mod well worth a playthrough.

i gave this a 6 star cause i was having difficulties trying to find what the hell i'm suppose to do, and i also crashed every time i went to the next level, you know, the level on that part where you have to blow up the wooden wall and go through to escape

8

its a very nice mod but its to short. it took me half an hour to complete the mod thats why i rate it 8/10

This mod deserved 10/10, one of the best I've played. I don't know what to write, so I'm writing this.

While it's a joyous romp with plenty of nice details and scripted events, it ends rather abruptly with a sequel planned but ultimately scrapped with no announcement or even another word from the devs :(

Not to mention the voice-work for some characters is heavily accented to the point it's hard to hear what they are saying, especially our two main leads. Which is a shame, because it's decent for the most part.

Give this a gander, once you apply the fix that is.

Go kick some rebel butt (For as long as that lasts, anyway :) )

This is a fantastic mod for HL2 players! Its filled with mystery and action! This mod got my adrenaline pumping!

7

overwatchprivate says

May contain spoilers Agree Disagree

Overall it was a decent mod. Working with the combine on your side(allbeit a short time) was fun and for the most part the voice acting was good. There were a few drawbacks though, the level design felt somewhat bland and some of the voice actors were difficult to understand, mainly Mandera and Threepwood. The mod also ended rather abruptly and was somewhat short. It was still quite a fun mod though.