Building The Future From Pieces of the Past - PrioTech

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
SPAS12
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Flockheed
Flockheed

Extreme detail with the letters, you could always bumpmap it you know!;) Otherwise very nice models!;)

Reply Good karma Bad karma+2 votes
Analdin
Analdin

I think this is a high poly model which you need to bake the normal and bumpmaps...

Reply Good karma Bad karma+2 votes
Radcliff Author
Radcliff

Yes, the left model is the HP model (~ 1.3 million triangles), the right is the LP (~ 7720 triangles.) All current-gen games work like this. They take a high-poly geometry, then do a projection map onto the low-poly geometry, which has all the unwrapping coordinates needed. :)

Reply Good karma+2 votes
chris_sloany
chris_sloany

looks great! but maybe overkill on poly's, and like flockhead said u can always bump map some of the minor details.

Reply Good karma Bad karma+1 vote
Radcliff Author
Radcliff

Re-read my earlier post. The model on the right is what's going in game, the one on the left is for normal mapping only. I'm doing the normal mapping the "correct" way. ;)

Reply Good karma+2 votes
Mavis130
Mavis130

I love it!
Such a beautiful gun, brings out the American in me...

Reply Good karma Bad karma+3 votes
Radcliff Author
Radcliff

Thanks!

Our new update will be next month probs, we'll have more cool stuff for you then. :)

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

The SPAS12 has been redone to look more detailed. It's currently in the process of being textured, and will be brought in game soon.

Details
Date
Size
2048×1536
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report