A randomizer mod for GZDoom that unites elements of the Doom, Quake and Wolfenstein series into a mod that never plays the same twice and is always a blast to play. Featuring over sixty weapons, an expanded bestiary, and awesome powerups. Requires GZDoom v3.6 or newer, preferably the latest version. Also works with LZDoom v3.8.x.

Add file QuakeStyle ZX v8.0- "Not a Sinclair Product"
Location
Games : Doom : Mods : QuakeStyle ZX : Files
Filename
zx80.1.zip
Category
Full Version
Uploader
Xterra
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Size
44.15mb (46,291,937 bytes)
Downloads
592 (6 today)
MD5 Hash
09655747c91e1a4e95133cb65c1b88a4
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Description

QuakeStyle ZX, version 8.0. Featuring tons of new stuff and loads of bugfixes.

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QuakeStyle ZX v8.0- "Not a Sinclair Product"
Comments
saD_Digger
saD_Digger

I just cannot load the latest version. It says:

Script error, "qstylezx.pk3:1base.wad:ANIMDEFS" line 278:
Unknown texture grayslm1

I'm using GZDoom 4.3.3 if it's important.

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Xterra Author
Xterra

Ooh, damn. I'm sorry.

As an attempt to diagnose: what IWAD or IWADs are you using, and are you autoloading anything?

I could swear I haven't touched the ANIMDEFS at all, and I've tried it with GZ v4.3.3 on my end with Doom 1, Doom 2, TNT, Plutonia, a WadSmooshed consolidation and even FreeDoom, and I can't replicate the error.

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saD_Digger
saD_Digger

My IWAD is always Doom II.
I found out that I get this error only when I try to play QuakeStyle ZX with an Oblige/Obaddon generated wad. Other wads seem to work just fine. It is weird though, because out of all 50+ mods I have only yours has troubles loading with an Oblige mapset. I even tested it with QuakeStyle Unbound and had no issues.

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Xterra Author
Xterra

Huh... I've also done the same with OBLIGE wads, and got no such error. That is quite strange.

I'll have to look further into this, but for now I cannot replicate your issue. Same IWAD, same mod, same kinda RNG'd-up levelset, autoloads disabled...and nothin'.

I haven't the slightest clue what would be causing that, as OBLIGE mapsets don't screw with the textures, and for *sure* they shouldn't eff with the animation definitions.

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johntanner
johntanner

shweet mod, dude!

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Xterra Author
Xterra

Why, thank you!

Reply Good karma+1 vote
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