Remake of all Quake 2 weapons models, player models in future. Md3 and Iqm format, animations, new textures and old-style.

Post news Report RSS Quake 2 hi-poly machinegun with muzzle flash in q2xp

True pbr materials in q2xp and custom muzzle flash for machinegun.

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Check this video:

Here you can see a true power of pbr-rendering in q2xp engine. Take a look at machinegun, there are 2 different materials - glossy edges and opaque main metal. Its hard to setup, but looks great and the pipeline is similar to Unreal Engine 4 rendering.

And another feature - muzzle flash for machinegun. The original game don't have such feature, but you asked about this, so we made it!

If you like my models - please, support me at:

Paypal.me
Patreon.com

p.s. here is another gameplay video at base3: Youtube.com

Comments
Valherran
Valherran

See if you can get the muzzle flash to light up nearby walls when you fire.

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Turic Author
Turic

we can, its nothing special - just need to add another light at position of muzzleflash.

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SamVision
SamVision

Doesn't it already do that by default?

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Turic Author
Turic

there are some light, but, as i understand, it's position needs some tweak

Reply Good karma+1 vote
naryanrobinson
naryanrobinson

The flash seems to grow and shrink while firing.
It looks a little too smooth.

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Turic Author
Turic

there is no room for experiment. i have only 2 frames at model while firing at animation line. all i can change - size and texture, but only at two frames. at one frame muzzle is visible, at other - not.

Reply Good karma+3 votes
Predalienator
Predalienator

Looks nice, will you be adding muzzle flashes to other guns?

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Turic Author
Turic

yes, some of weapons need muzzle flash, and i will add it.

Reply Good karma+2 votes
Hicks233
Hicks233

You beauty!

I've been looking forward to muzzle flashes on Quake 2's PC version for years. Thank you for implementing them and esspecially posting it on my birthday.

Really great work!

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Turic Author
Turic

thanks too. and check release after few days.

Reply Good karma+1 vote
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