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Quake II Evolution is a grapichal upgraded engine with rewritten particle system, new memory system, new file system and more. The engine will NOT break any network related side that means you can still play online. In the feature i hope it will support anticheat.dll and R1CH´s enchanted network protocol. If you wish to join the team go on the forums or contact me

Post feature Report RSS Engine Features

Quake 2 evolution is a grapichal updated engine and all of it´s features are listed here.

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Effects

• Completely new particle rendering and handling system.
• The old system is still working (enable it via cl_oldParticles "1", "0" is for new)

File System

• Hash table/link-list hybrid file lookup optimization
• Completely internally managed memory system with integrity checking
• Media precaching, optimized load times on internally/commonly used images, models, and
sounds using pointers
• Supports up to 9 character long file extensions
• .pack support, which is basically just a renamed zip file
• Pak loading, loads pak0-9.pak first, then all other pak files after if fs_defaultPaks is 0

Client

• Console mwheel up support fix
• Enchanted dynamic lights
• Item bobing
• Water splash sounds
• Fps, ping and time counter

Renderer

• OpenGL Only!

Other

• Integrated renderer into EXE
• Removed ref_gl and ref_soft projects

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