Quake <-- Nethack. Yes, it is that simple.

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numbersix Author
numbersix - - 2,244 comments

Quake Hack waits patiently for its dev time while I code away on Archon.

Some months will go into Archon, then I'll see what I can do with this project.

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TheZealot
TheZealot - - 887 comments

Awesome stuff! Do you think a jungle environment would be possible in the Quake engine?

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numbersix Author
numbersix - - 2,244 comments

I think right now that a reasonable Q1 approximation of forest / jungle can happen. Might need to cheat on appearances a bit.

Even with engine advances in this series it still amounts to X triangles on display = Y framerate inverted. The larger X gets the smaller Y gets.

What I do as of now is impose a display limit around 5000 units.
When I get back to testing this engine, I'll find out how much outdoors I can cram into that and have it stay above 30 fps.

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