Quake <-- Nethack. Yes, it is that simple.

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version_track() (Games : Quake : Mods : Quake Hack : Forum : Quake-Hack Lore : version_track()) Locked
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Dec 16 2015 Anchor
concept code map under archon			- 21 may 014

related: enhanced altarbeta with qc		- 5 june 014
related: attempt outdoor map based on art	- 11 june 014

related: 1st cut of Occlument Augury		- 19 june 014

alpha 0.1 - occlument map surround		- 20 june 014

alpha 0.2 - outdoor sample map			- 28 june 014

alpha 0.3 - forest sec. outdoor map		- 30 june 014

alpha 0.5 - enhance outdoor map			- 21 oct 014
alpha 0.5 - cliffs outdoor map			- 22 oct 014

alpha 0.8 - offical quake-hack start		- 18 nov 014
          - quake indoors
          - tech build 1 under archon

alpha 1.0 tech build 2 				- 13 apr 015
      - moved to qc++ 1.07

alpha 1.0 tech build 3				- 7 jul 015
      - the revamp using engine mods

alpha 1.1 tech build 3				- 25 nov 015

alpha 1.2 tech build 3				- 14 dec 015

alpha 1.3 tech build 3				- 15 dec 015

[in] beta 1.3.2 tech build 3 - hack exist test 	- 17 dec 015
	- decision to use engine / tech version for mod + set to "beta"

beta 1.4 tech build 3 - win engine port		- 22 dec 015

beta 1.4.2 tech build 3 - invisible bmodel fix	- 25 dec 015

beta 1.4.21 tech build 3 - hack overlap fix	- 27 dec 015

beta 1.4.3 tech build 3 - tweaks, playtest	- 29 dec 015



Edited by: numbersix

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