Quake <-- Nethack. Yes, it is that simple.

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Engine license (Games : Quake : Mods : Quake Hack : Forum : Quake-Hack Lore : Engine license) Locked
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Oct 3 2016 Anchor

Maphack engine is a fork of Darkplaces under GPL 2.0 with the following mods:

// Number Six - 014.8.7   - always render a sky if there is even one little bit anywhwere on a map - for map hack system
// Number Six - 015.12.5  - ent_load extension for map_hack - load *.bsp and *.ent file entites, handle map model brush sets - engine side fn call
//                          #101 void(string s) ent_load -Cataboligne - load ents on to map from: *bsp, *ent files
// Number Six - 015.12.5  - mod to display sub models of any model, when loading a *.bsp chunk as a map section
// Number Six - 015.12.28 - hide ents from player beyond sv_hide distance
// Number Six - 015.12.28 - brand update
// Number Six - 016.1.13  - block out some previous errors and issue a warning instead - mostly connected to qc related fail

There is no official release. I am waiting until I have more time to go over the engine code and clean up.

If you want the engine source code and license follow the git hub instructions supplied in:

cat ./quake_hack/info/map_FAIL_read_this.txt

Thanks!

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