Quake <-- Nethack. Yes, it is that simple.
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12.24.015 update | Locked | |
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Dec 24 2015 Anchor | ||
So, the code is done for this release. The map chunks for the pre-beta Quake Hack release are compiled. Now, realize this is a single unit "preview" phase. However... This issue has gotten even worse: "Q one" - 32 quake levels, 1000's of monsters, 100s of bmodel ents, over 8000 entities.Operation is smooth, and I havent seen any bugs or show stoppers recently. But load the Quake Hack pre-beta map set, and BAM! Bmodel ents are there, operate perfectly, Since the quake levels are compiled with 90's tools, I tried that. Nope. At this time, I dont know what to do. A release just cant happen with this appearance in game. On the other hand if I wanted invisible doors, it would likely prove extremely difficult. |
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