Quake <-- Nethack. Yes, it is that simple.

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1.2.016 Post release notes (Games : Quake : Mods : Quake Hack : Forum : Quake-Hack Lore : 1.2.016 Post release notes) Locked
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Jan 2 2016 Anchor

Now that I have my technical marvel working I have to decide what to do next.
A month ago I wasnt sure it would ever work the way I wanted.
I had to accept a couple engine limits. Mostly related to rotating bmodels.

But now what comes next?

I'm honestly having a hard time deciding. I've hit a new horizon, and vision has got blurry.

I can always:
- make more hack chunks - lots of work here
- add a couple features on the blotter, but not yet in code
- clean up the existing code, need to move some things around
- make the qone & qh promo videos (really want HD pack for this)
- fix the delete / hiding hack code nixing a monster that chased the player

Possible new choices:
- port the rest of the archon code base (bit of a tall hillock)
- HD quake qc port work (another steep hill)- write better specs for new features
- work on deathmatch side of thing

Postings in my usual locations when a decision is made.

Stay tuned.



Bosses and mini bosses for boss room battles:

Cthon, Shubs - I'll change up the kill method though - the old ones are boring.
Armagon
Dragon from DOE - code isnt in for this guy yet

Minis:

Super vore
Beefier shambler
Mega ogre
Ultra scourge
Son of Cthon

Edited by: numbersix

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