Quake <-- Nethack. Yes, it is that simple.

Forum Thread
  Posts  
019.2.25 Update (Games : Quake : Mods : Quake Hack : Forum : Quake-Hack Lore : 019.2.25 Update) Locked
Thread Options
Feb 25 2019 Anchor

Status

.plan file details - Github.com

A random system exists now with the ability to spawn a mostly unique exploration experience.

The engine and QC are done and the system is working!
Right now I'm improving the "dungeon" experience - this plays like a typical Quake map.

There are a few issues to deal with.

1. Hacks need to be designed to fit together. Matching lighting levels is a real pain. Many hacks also need made.
2. Some method of restricting ever accumulating entities needs implemented. The engine chokes at around 3000 - 5000 ents.
3. Maps can NOT be reloaded - i.e. map {mapname} or changelevel {mapname}. For some reason bsp model ents like doors, plats and buttons go invisible when loaded with hacks.

There are also various design decisions to be made.
This new system will change the Quake play style a good bit.

Right now its and endless base map with the walls seen here:

Quake on friends!

Edited by: numbersix

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.