This mod makes changes in game graphics and gameplay. New hi-res textures was created, improved game graphic with fixed SikkMod. Weapons was changed to be most effective, gameplay was little changed to be more interested.

The mod makes following changes:

  • Installed and configured SikkMod for best picture quality (the best settings will be restored by clicking a "Default" button);
  • Fixed a bug in SikkMod 1.2 due to which the rounds number in weapon clip did not increased after "upgrade";
  • A high resolution textures (2048x2048) instead of old 512x512 was created for the planet surface;


Weapons changes:

  • Blaster have increased damage in normal (not powerful) shots;
  • Machinegun have reduced spread, a damage at zooming mode is same as damage at normal mode. At zooming mode the weapon can shoots with bursts. At zooming mode the spread is 2 times less than at normal mode;
  • Shotgun have reduced spread, a damage has also reduced (because at vanilla the damage from one buckshot is equal to damage from one machinegun bullet);
  • Grenade and rocket launchers have increased damage and damage radius;
  • Plasmagun have: reduced spread, increased damage, increased speed of plasma balls;
  • Lightning gun have increased damage;
  • Nailgun have: reduced spread, starts shoots immediately, without spinning up, increased damage, nails flies faster;
  • Railgun have increased damage, after modification a clip size increases from 3 to 5 shots and increases a fire rate;
  • Increased the maximum amount of wearable ammunition (optional).


Gameplay changes:

  • Does not disappearing: corpses, blood, brasses, bullet holes, plasma marks, marks of rockets, etc;
  • After transformation into a Strogg the height of jump is increased, also increased the height of obstacles on which it’s possible to climb without jumping. 2 times increased the height from which it’s possible to jump without receiving damage. In this regard you can slightly diversify a game passage: for example, now you can jump to where you can't jump at vanilla game;
  • At level when player 1st time faces with the tactical stroggs, they appears and attacks immediately at level start, not at triggers;
  • At level where player releases a technician from prison, the technician does not upgrades the nailgun. Also removed a default railgun upgrade on the map. Now player can take upgraded nailgun and railgun at the post of weapons delivery on a spaceship when player get there the 2nd time.


Game menus changes:

  • Choosing the "Default" settings sets an optimal game settings including SikkMod and other changes, the key assignments does not changes;
  • Anisotropic filtering setting has been added to additional video settings;
  • Removed the "Enhance lighting" option, that brightens the brightness and disables shadows;
  • SikkMod settings moved to additional video settings;
  • The "Invert mouse" option has replaced with a "Mouse acceleration" option.
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Quake4: Rivarez Mod v1.1

Quake4: Rivarez Mod v1.1

Full Version 10 comments

This mod makes changes in game graphics and gameplay. New hi-res textures was created, improved game graphic with fixed SikkMod. Weapons was changed to...

Comments  (0 - 10 of 17)
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labtec202
labtec202

Great mod i really like it but loading manually saved games corrupts my game, sometimes it's not but usually it corrupts it in a way weapons effects(bullets) doesn't exists anymore and using shotgun sometimes will just quit my game, do you know what could be problem? i hate this bcs i love playing with this mod.

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labtec202
labtec202

Ok nevermind i just found the solution almost as i write this comment, save the game and load it again and it works

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SadCack
SadCack

Can this be used with Yamagi?

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naryanrobinson
naryanrobinson

In which file did you enable burst fire for the machinegun?
Thanks!

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PALPUS
PALPUS

Wow this is exactly what I was looking for since I know Quake 4! A fix for blood and bodies. Great work mate

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shinmarwan
shinmarwan

why there are random white flashes during gameplay ??

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VaporSnake!!!
VaporSnake!!!

Can the "Q4_duct_tape" mod be added to Rivarez mod? While I do love the overall dark shadowy look of the Id Tech 4 Engine, I do prefer to have a flash light on all weapons. Considering that both mods have their own versions of Qauke4Config and gamex86.dll (among others), is it possible to make these 2 mods work together?

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NSF001
NSF001

Just curious,what code did you edited out from the .def files to get rid of Sikkmod weapon mod bug?

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Rivarez Creator
Rivarez

This is not in .def files. I modified the sources of gamex86.dll

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