Quake 1.5 is a darkplaces addon mod for the original Quake. Utilizing Seven's SMC 5.30 as a base, it has been expanded to include new features such as weapons, gore, and plenty of level additions.
Skins or actual Monster Variants, if so what does the new Grunt do?
Originally it was just skins but enforcers actually get new abilities (similar to quoth defenders) with their alternate skins.
I might add new abilities to the grunt as well, though I'm more reluctant to do that to fodder enemies
Well I mean in AoP there was some sort of Rocket Grunt, and in Qore there was a grunt type that shoots nails, its to expand on the enemy roster from Base maps.
I'll probably give them nailguns but I'm not sure yet
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Showing off the two different grunt looks