Readme File:
Bladerunnercutter presents: >>>>>>> Duct_Tape Q4 mod. <<<<<<<<<<

>>>>>>>>>> Dedicated to Slayer 2. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

>>>>>>> Duct_Tape Q4 mod. <<<<<<<<<< Now updated by Dafama. <<<<

>>>>>>>>>> Dedicated to Bladerunnercutter <<<<<<<<<<<<<<<<<<<<<<<


History:

v1.2 - Third public full release made by Dafama.
- Upgraded the weapon mounted flashlights textures to a more realistic ones.
- Fixed player marine without head bug !
- Fixed bug introduced by me in the MP mode that made the weapons dropped
by an enemy dead to not rotate themselves, that is the default vehabiour on MP.
- Updated the NapalmGun compatibility .pk4 file.
- Added a transparent console for a beautiful final touch. :D
- Added latest tweaked Chromatic Dispersion shaders from TheRealSceneGraphManager.
- Added latest NG shaders.

v1.1 - Second public release now updated by Dafama.
- Added light support also for Gauntlet and Napalmgun weapons.
- Added full shadows to all weapon mounted flashlights.
- Added a bigger radius and long target for all weapon lights.
- Fixed a small bug that previously made the mounted light to disappear at
times, specially in some weapons when looking to down or up.
- Added a small Bonus Pack in the pak0201_napalmgun.pk4 file that adds
Napalmgun support for users that for some reason or another still uses Q4 versions
older than 1.3, from v1.3 or higher this file is not needed, rename it or remove it.
- Enabled weapon mounted lights on MultiPlayer mode also !

v1.0 - First public release made by Bladerunnercutter.
- Now almost all weapons have a mounted flashlight attached.


"So, why a new weapon mounted lights mod, and what are the differences ?"

Description:

The only difference, is that this (all weapons) light mods moves with the barrel
of your weapon, instead of being stationary ( fixed in the center of the screen )
like the other mods. Thats it , nothing else.

Slayer 2 asked me if the movement on my shotgun light ( in my mod) could be fixed, so that it won't be stationary, and that it would move with the barrel of your weapon ( like the pistol and machine gun light).

I asked if Slayer 2 had tried the Rhino Squad Light mod, and he said that it was
the same as in my shotgun, it was stationary ( centered and never moving ).

So I went through all the stock U.S. version 1.0 Q4 weapon defs, and found the
answer. Now all weapons have mounted lights, and are stock defs with no tweaking other than the weapon mounted lights added and some other small fixes/updated features.

All weapon lights move with the barrel of your weapon, but when the player try to
turn on/off the light on the current weapon, it does, but returns to the MG if the
player has one or blaster if not.

I think that the game looks for an md5 animation for the current weapon and if it
does not have one ( only the blaster and machine gun do), it defaults to MG if the
player have it or blaster if not. :(

Note!: Try to fix the forced return to MG or blaster when the player press the ON/OFF
key to turn the current mounted flashlight.


Install:

1. Open the zip.
2. OLD way: Put pak300 to your "q4base" folder, usually in >>> c:Program FilesQuake 4q4base
3. NEW way: Drop the q4_duct_tape mod folder to the Quake 4 root directory, NOT q4base.
4. Start Quake 4 and select the mod from the Mods list or...
5. Start Q4 by executing the q4_duct_tape_nomap.cmd batch file that starts Q4 using the
Q4 Duct Tape mod.


-Enjoy yourself. :D


WARNING !: These mod may interfere with many other mods if you have installed Q4_Duct_Tape following the old pass 2. way, better install this and any other mods following the new pass 3. way !

On a final note i want to remember all the Q4 users that feedback is always welcome and very appreciated, because it helps a lot to improve the mod. :D

  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
Q4 Duct Tape 1.2

Q4 Duct Tape 1.2

Full Version

Version 1.2 of the Duct Tape mod which adds a light to the barrel of all weapons. The original mod author is Bladerunnercutter, and is being maintained...

Q4 duct tape mod 1.0

Q4 duct tape mod 1.0

Full Version

This makes all weapon light move with your barrel.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Q4Run

Q4Run

First Person Shooter

Q4Run is a modification for Quake4. Primarily it's based on trickjumping and combining tricks. The first idea behind this mod was to implement timers...

Expert Mod

First Person Shooter

Expert Mod brings back the Quake 2 XCTF gaming experience, with an offhand grapple, new Weapon Grenade Primer(acts like q2 handgrenades), the old powerups...

Stargate mod for Quake 4

Stargate mod for Quake 4

First Person Shooter

I am making a Stargate mod for Quake 4. I am planning on creating many missions based off the show Stargate SG1 and Stargate Atlantis.

Quake 4 Zero MP

Quake 4 Zero MP

First Person Shooter

Quake 4 Zero MP is an multiplayer mod, heavily inspired by game-play of Quake 2 MP. One shot Railgun, beastly power of Chaingun, slowness of overpowered...

Quake 4: Evolved

Quake 4: Evolved

First Person Shooter

This mod is a complete graphics overhaul for Quake 4's aging engine, featuring bloom, paralax mapping, specular mapping, self shadows, enhanced shaders...

DMSP (Invasion Script Mod)

DMSP (Invasion Script Mod)

First Person Shooter

DMSP is a quake mod that lets you play an SP game in any DM map. DMSP for Q4 was originally an internal experiment to see if a new gametype was possible...

X
Tags

Q4 Duct Tape has not been tagged yet.