here is the porting directly from the nintendo switch version, some content had to be made compatible with the 2007-2008 build of the PC, some content had to be made from scratch since the switch version use different way to integrate sprite graphic in the game. Tools i used (nintendo switch rom extractor + unreal engine extractor + sir ninja RotP port and the base game as a reference to create from scratch the missing xml files)

Description

Puzzle Quest the Legend Returns (99% identical to the switch version) usable on the 2007 version of the game (boxed or steam) just the official expansions, without any mod. includes: Revenge of the Plague Lord Attack of the Golem Lord crash fixes

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puzzle quest the legend returns (for PC) (2.5.1)
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Bluespark
Bluespark - - 6 comments

what about
Patch122a - monster (mod) [easy avoid].zip
Patch123b - mounts (mod) [skill boost][1lvl] [easy avoid].zip
from previous build? Does new build require updated versions of these patches or not?

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dremor8484 Author
dremor8484 - - 35 comments

nope !

delete all files in patch folder (of the previous builds)

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then you have 2 options:
option a) use only the files of this download for a version of puzzle quest 99% similar to the switch version, with a couple of crash fixes

option b) download also the "mysteries of the dreamlord" mini expansion, to try a revamped game (the game can be completed 100%, but it is best to use only 1 of the 5 professions that already got enhanced)

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by the way:
Patch127a - encounter (mod) [quick remove].zip

is the new alternative way to avoid encounters, if you find them boring... while this file is inside patches, monsters not tied to a quest will vanish very often...

if a monster spawn is linked to a quest, you need to complete that quest to make the monster vanish as often as the others.

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Bluespark
Bluespark - - 6 comments

are 2.0 saves compatible with 2.5?

lets get things straight - you suggestion is to use base 2.5.1 and spice with some files from new beta?

just need these patches. core rules are pretty boring without them

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dremor8484 Author
dremor8484 - - 35 comments

yes: use base 2.5.1 files, and then add the "new unofficial mini-expansion" files.

the 2.0 saves should be compatible... but you miss the enhanced spellbook for the 5 new classes. (if you intend to play the 5 enhanced professions, it is best to create a new character from scratch)

a suggestion is to just create new characters for the 5 enhanced profession.

if you want to check all the new spellbooks you can get the "Veteran, Become 50" quest immediately at the start of the game, without taking the first red quest.

you become lvl 50, unlock the full spellbook, then you can try the new spell outside the single player campaign, in the fight an opponent/choose an opponent screen.

if you like one of the new profession, it would be better to create a new character from scratch and start from lvl 1, skipping the veteran quest. (veteran quest can be taken only as the first quest, and disappears once you take the first red quest.)

at the moment i am finishing balancing all the spells, out of 270 of the original game, only 27 still need some polish, other spells have been refined more than once.

as far as i could test, the fights should be tight and close, if you lose you may need to shop for items, or try to figure out which spell to carry and which color to keep away from the opponent.

the next days i will finish the wizard profession, and boost the smartness of more monsters... so far all monsters got a statistics pass, that helps them gather mana, but i still have to boost the spellcasting a.i. of many spells :D they use sometimes enhanced a.i., sometimes they fallback to unmodded a.i. because i still haven't written the code :D

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Bluespark
Bluespark - - 6 comments

is there any analogue of
Patch122a - monster (mod) [easy avoid] / 2.0
Patch123b - mounts (mod) [skill boost][1lvl] [easy avoid] / 2.0
versions for 2.5.X?

and will be great to get public datasheet with all mods in list explanation plus installation guide.

thank you for great project

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dremor8484 Author
dremor8484 - - 35 comments

Patch110a - Challenge of the Warlords (raw) = base game switch files
Patch110b - Challenge of the Warlords (fix) = base game crashfix
Patch111a - Revenge of the Plague Lord (raw) = expansion 1 switch/xbox
Patch111b - Revenge of the Plague Lord (fix) = expansion 1 crashfix
Patch112a - Attack of the Golem Lord (raw) = expansion 2 switch files
Patch112b - Attack of the Golem Lord (fix) = expansion 2 crashfix

Patch121a - class (mod) [stat boost] = classes have 70 starting stats
Patch121b - class (mod) [stat boost] [new spells] = revised spellbook

Patch122b - monster (mod) [refined] [new spells] = monsters now level up like the player with 70 starting stats, and 6 each level, also their equipment and spellbook may be improved

Patch123a - mount (mod) [skill boost] = there are 11 mounts, now 2 mounts boost a gem colour, 8 total, the other 3 each boost a non magic skill, also each 1 level up of the mount, grants the owner 1 skill boost of the appropriate skill linked to the mount

Patch123b - mount (mod) [skill boost] [new spells] = also 70 starting stats, raising 6 stats per level, better equipment and spellbook

Patch124a - item (mod) [cheaper] = unmodded item at 20% of the gold cost

Patch124b - item (mod) [cheaper] [new spells] = also revised items, new items

Patch125a - city (mod) [income 2x] = double gold gained from conquered cities

Patch125b - city (mod) [income 2x] [new spells] = cities may have a new spellbook, to make the conquering battle more unique

Patch126a - quest (mod) [award boost] = when you have to choose among different skill gain awards, now every choice gift the same quantity of skill points

Patch126b - quest (mod) [award boost] [quest polish] = work in progress... the idea is to link the red quest line of expansion 1 after the last chapter of the main game, and to give more variety to quests and fights... but at the moment it is on hold, since there is still the spell pass to finish, and the item pass.

Patch127a - encounter (mod) [quick remove] = if you move on the map, the spawned encounter spawn quickly, unless they are tied to a quest.

Patch129a - status (mod) [boost] = just a boost of feat status effect, lowering all skills to 0

Patch130a - spell (mod) [easy learn] = learn new spells with ease

Patch130b - spell (mod) [easy learn] [refund] = researched spell refund the 50% mana of extra casting cost, if spellcast is not resisted

Patch130c - spell (mod) [easy learn] [refund] [new spells] = spell pass: spells usually cost less, also new spells and modified spells.



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Guest
Guest - - 690,004 comments

я так понимаю мод только на английском?

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Нексус
Нексус - - 1 comments

просто как-то грустно если да

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dremor8484 Author
dremor8484 - - 35 comments

english
french
german
spanish
italian

you are free to translate it if you wish.

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Guest
Guest - - 690,004 comments

It would be great if it could be translated into Chinese, or could you teach me what software to use to achieve this goal?

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dremor8484 Author
dremor8484 - - 35 comments

there are xml files
take for example english
inside each "raw" zip files like
Patch110a - Challenge of the Warlords (raw)
there is an English folder with xml files within

translate those in chinese using the latin alphabeth, otherwise the 2007 engine crash

then create a new zip file with the same folder structure and the translated chinese files... call it:
Patch110c - Challenge of the Warlords (ch) if you do not use mods

or

Patch999z - Challenge of the Warlords (ch)
if you use mods

and the new text should appear

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Guest
Guest - - 690,004 comments

Hello, thank you for doing the port. It's my first time updating the game, and I'm not sure if I'm following the steps correctly.

I unzip everything from 2.5.6 zip file into the game folder SteamLibrary\steamapps\common\Puzzle Quest

And I start the game by running the Puzzle Quest.exe file.

But what I get is the old DS interface (old style skulls etc.), not the new slick Nintendo Switch style interface.

However, I do see the that the top of screen now says "Revenge of the Plague Lord".

What am I missing? How do I get the new slick interface to be displayed instead of the old interface?

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dremor8484 Author
dremor8484 - - 35 comments

if you have the steam or 2007 boxed version of the game, make sure that inside the patches folder there is no .zip file

then extract the 178.52mb zip file, inside the game folder.
it has got some mp3 files, one .exe file, some guides and maps, and zip files with content taken from nintendo switch version

you now have a game 99.99% similar to the nintendo switch version, the graphic is the same of the 2007 pc version, except the starting menu and all the new content

(in theory it could be possible to make a graphic mod to turn even the 2007 things with the graphic of nintendo switch, but i opted to keep the original graphic where possible, spending time to make gameplay mods for the game.)

at the moment i am still modding items, monster stats, spells, professions... and quests... eventually in the future i may see if i can make a graphic ui mod to change all the graphic of the 2007 things to their cartoonish switch counterpart... at the moment you can see the switch graphic with the portrait of the new professions, like paladin, or the new monsters like thrarg and barbarian

when i made the addon, i was more worried about making the new professions, spells, and items, and quest usable... i kept the old files where possible, that is why the graphic for some things is the 2007 one.

--
after you have finished playing this game version, you may want to try how the gameplay changes with the mods (bundled in the dreamlord unofficial expansion which is still unfinished) at the moment only fighter, warlock, monk, bloodmage, elementalist got "revised".
at the end of february i plan to update my mod, with new stuff added in and changed.

...

anyway when i will get the time i plan to include in the 178mb version the "updated graphic" for everything that can be updated... but i will need months :D

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Guest
Guest - - 690,004 comments

thank you so much for clarifying how to install
-I did have all the .zip files in the patch folder as .zip files - so now I unzipped them into patch folder like you instructed

-then I unzipped the the 178.52mb file inside the game folder

also thank you for clarifying about the UI - I understand that your priority was to make the game work, and it will take some time to make a new mod for the UI; maybe start with the battle board first? coz that's where you look at most of the time while playing the game; the world map and new interfaces would be nice, but not as critical

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dremor8484 Author
dremor8484 - - 35 comments

ops !

the zip files, in the patches folder: keep them zipped !
if you want the pure 99.99% switch game version

you need only 6 zip files in the patches folder:

Patch110a - Challenge of the Warlords (raw) = base game switch files
Patch110b - Challenge of the Warlords (fix) = base game crashfix
Patch111a - Revenge of the Plague Lord (raw) = expansion 1 switch/xbox
Patch111b - Revenge of the Plague Lord (fix) = expansion 1 crashfix
Patch112a - Attack of the Golem Lord (raw) = expansion 2 switch files
Patch112b - Attack of the Golem Lord (fix) = expansion 2 crashfix

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the 178mb download has everything unmodded, except a few crashfixes... the result is the game working.

the files inside the "Patches" folder need to stay as zip files ^^

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